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Dice Rolling for stats
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<blockquote data-quote="Hawken" data-source="post: 3839523" data-attributes="member: 23619"><p>That is a good way to arrive at above average stats, but it doesn't seem likely to produce anything really heroic or exceptional. It seems like a good, if time consuming method for generating NPC stats, but if I were to present something like that to my players, I don't think they'd give it serious consideration. </p><p></p><p>I don't think its being munchkin-y, but I've had more than my fair share of players who look at 12-13 as average (read, barely acceptable) and complain about anything lower. Maybe I need to find more understanding players. Maybe not. </p><p></p><p>Maybe heroes should be, at the very least, above average in their least stat, if not truly exceptional in their primary abilities. And considering how much the game revolves around these stats and how difficult/expensive it is to significantly alter them, they should start off with something beyond the average (or even exceptional) commoner.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3839523, member: 23619"] That is a good way to arrive at above average stats, but it doesn't seem likely to produce anything really heroic or exceptional. It seems like a good, if time consuming method for generating NPC stats, but if I were to present something like that to my players, I don't think they'd give it serious consideration. I don't think its being munchkin-y, but I've had more than my fair share of players who look at 12-13 as average (read, barely acceptable) and complain about anything lower. Maybe I need to find more understanding players. Maybe not. Maybe heroes should be, at the very least, above average in their least stat, if not truly exceptional in their primary abilities. And considering how much the game revolves around these stats and how difficult/expensive it is to significantly alter them, they should start off with something beyond the average (or even exceptional) commoner. [/QUOTE]
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