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Did some math on what levels to give exotic mounts, would like your opinions!
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<blockquote data-quote="rfkannen" data-source="post: 7352108" data-attributes="member: 6782883"><p>So I was thinking about exotic mounts, aka anything more powerful than a warhorse, and I couldn't find anything about what levels to give them, so I did some math, and I am wondering what you think!</p><p></p><p></p><p>My goal was to figure out what levels you can give mounts without significantly changing the balance of a party, you could give a level 2 character a cr 20 mount if you wanted, but it would make you really have to make encounters differently. My hope is that the numbers I provide show when mounts are a nice boost but shouldn't really change encounter building much. I am not suggesting you shouldn't give higher cr mounts, this just seems when it wouldn't be that much of a power upgrade.</p><p></p><p></p><p>I want to be clear, I took calculus in high school but at this point I know basically no math, so I would not be surprised if I did this wrong, if you have any improvements I would love to hear them!</p><p></p><p></p><p></p><p></p><p>-------------------------------------------------------------------------</p><p></p><p></p><p>My basic idea was to go off the find steed spells, find steed gives a practically immortal intelligent version of a mount, so I feel it would be okay to give a normal version of the mount at the level that someone could get the spell. I know that only paladins get those spells, and they are half casters, but I feel that the spells are balanced enough that we can do the math as if a full caster got them. </p><p></p><p></p><p>I do not think this devalues those spells, as any bought or raised would be mortal, and you would probably have to spend a lot of money training it. The same way someone buying a warhorse doesn't devalue your paladin.</p><p></p><p></p><p>------</p><p> the find steed spell is second level, which means that a full caster could get it at level 3. so I would feel okay giving any cr 1/2 or lower creature at level 3, so a worg or an axebeak would be fine.</p><p></p><p></p><p>Than find greater steed is a 4th level spell, meaning a spellcaster could cast it at level 7. So at level 7 I would feel okay granting a cr 2 or lower creature as a mount, so a gelatinous cube or a giant constriction snake would be fine.</p><p></p><p></p><p>Now to make the math easier, lets bring both up by 1. So at level 4 you get a cr 1/2 creature and at level 8 you get cr 2. That means that at level 4 you can have a mount with cr of an eightth of your level, and at level 8 you can have a mount with a quarter your level.</p><p></p><p></p><p>So my extrapolation would be that, since 8 is twice 4, that at level 16, you will be able to have a monster of half your cr, that being 8</p><p></p><p></p><p>so than, what I would say is</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"> level 2 you can have a cr 1/4 mount</li> <li data-xf-list-type="ul"> level 4 you can have a cr 1/2 mount</li> <li data-xf-list-type="ul"> level 6 you can have a cr 1 mount</li> <li data-xf-list-type="ul"> level 8 you can have a cr 2 mount</li> <li data-xf-list-type="ul"> level 12 you can have a cr 5 mount</li> <li data-xf-list-type="ul"> level 16 you can have a cr 8 mount</li> </ul><p></p><p></p><p>and than to extrapolate without doing any math</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">level 20 you can have a cr 10 mount</li> </ul><p></p><p></p><p>-----------------------------------------</p><p></p><p></p><p>so what do you think? I assume I got at least part of this wrong, how would you change it? Does this seem balanced.</p><p></p><p></p><p>another thing I couldn't figure out is what level is right to give a mount as a nice big reward. For example, a wyvern is cool at level 16, but is also kind of only okay, which was the point of this. What level would you give it as a big reward? (I will admit, this entire exercise was me trying to figure out when to give a wyvern as a mount)</p><p></p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="rfkannen, post: 7352108, member: 6782883"] So I was thinking about exotic mounts, aka anything more powerful than a warhorse, and I couldn't find anything about what levels to give them, so I did some math, and I am wondering what you think! My goal was to figure out what levels you can give mounts without significantly changing the balance of a party, you could give a level 2 character a cr 20 mount if you wanted, but it would make you really have to make encounters differently. My hope is that the numbers I provide show when mounts are a nice boost but shouldn't really change encounter building much. I am not suggesting you shouldn't give higher cr mounts, this just seems when it wouldn't be that much of a power upgrade. I want to be clear, I took calculus in high school but at this point I know basically no math, so I would not be surprised if I did this wrong, if you have any improvements I would love to hear them! ------------------------------------------------------------------------- My basic idea was to go off the find steed spells, find steed gives a practically immortal intelligent version of a mount, so I feel it would be okay to give a normal version of the mount at the level that someone could get the spell. I know that only paladins get those spells, and they are half casters, but I feel that the spells are balanced enough that we can do the math as if a full caster got them. I do not think this devalues those spells, as any bought or raised would be mortal, and you would probably have to spend a lot of money training it. The same way someone buying a warhorse doesn't devalue your paladin. ------ the find steed spell is second level, which means that a full caster could get it at level 3. so I would feel okay giving any cr 1/2 or lower creature at level 3, so a worg or an axebeak would be fine. Than find greater steed is a 4th level spell, meaning a spellcaster could cast it at level 7. So at level 7 I would feel okay granting a cr 2 or lower creature as a mount, so a gelatinous cube or a giant constriction snake would be fine. Now to make the math easier, lets bring both up by 1. So at level 4 you get a cr 1/2 creature and at level 8 you get cr 2. That means that at level 4 you can have a mount with cr of an eightth of your level, and at level 8 you can have a mount with a quarter your level. So my extrapolation would be that, since 8 is twice 4, that at level 16, you will be able to have a monster of half your cr, that being 8 so than, what I would say is [LIST] [*] level 2 you can have a cr 1/4 mount [*] level 4 you can have a cr 1/2 mount [*] level 6 you can have a cr 1 mount [*] level 8 you can have a cr 2 mount [*] level 12 you can have a cr 5 mount [*] level 16 you can have a cr 8 mount [/LIST] and than to extrapolate without doing any math [LIST] [*]level 20 you can have a cr 10 mount [/LIST] ----------------------------------------- so what do you think? I assume I got at least part of this wrong, how would you change it? Does this seem balanced. another thing I couldn't figure out is what level is right to give a mount as a nice big reward. For example, a wyvern is cool at level 16, but is also kind of only okay, which was the point of this. What level would you give it as a big reward? (I will admit, this entire exercise was me trying to figure out when to give a wyvern as a mount) Any thoughts? [/QUOTE]
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