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Did the Brits do it better?
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<blockquote data-quote="Bullgrit" data-source="post: 5650813" data-attributes="member: 31216"><p>The U Saltmarsh series:</p><p><em>Sinister Secret of Saltmarsh</em></p><p><em>Danger at Dunwater</em></p><p><em>The Final Enemy</em></p><p></p><p>The UK series:</p><p><em>Beyond the Crystal Cave</em></p><p><em>Sentinel</em></p><p><em>Gauntlet</em></p><p><em>When a Star Falls</em></p><p><em>Eye of the Serpent</em></p><p><em>All That Glitters... </em></p><p><em>Dark Clouds Gather</em></p><p></p><p>The above modules, for AD&D1 in the early 1980s, were all from TSR UK. </p><p></p><p>I, personally, own all three of the <em>Saltmarsh</em> modules, <em>Beyond the Crystal Cave, Sentinal</em>, and <em>All That Glitters...</em>. If the other UK products are as good as the ones I've read, I must say that the Brits were/are excellent adventure designers.</p><p></p><p>Though the adventure did include various dungeons, they probably wouldn't be considered "dungeon crawls" like what TSR US was producing. They weren't tournament products, either. They had plots and plot twists, they had logical dungeons and encounters. </p><p></p><p><em>Sinister Secret of Saltmarsh</em> goes from mystery investigation, to dungeon delve, to ship attack in one adventure at one location.</p><p></p><p><em>All That Glitters...</em> has possibly the absolute best end treasure, considering the setting, of any module.</p><p></p><p>What was it about the UK D&D scene that produced designers making these kinds of story-supporting adventures at the time when the US was producing illogical, senseless dungeon hacks?</p><p></p><p>And is it natural or ironic that the AD&D1 <em>Fiend Folio</em> was also produced by TSR UK?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5650813, member: 31216"] The U Saltmarsh series: [i]Sinister Secret of Saltmarsh Danger at Dunwater The Final Enemy[/i] The UK series: [i]Beyond the Crystal Cave Sentinel Gauntlet When a Star Falls Eye of the Serpent All That Glitters... Dark Clouds Gather[/i] The above modules, for AD&D1 in the early 1980s, were all from TSR UK. I, personally, own all three of the [i]Saltmarsh[/i] modules, [i]Beyond the Crystal Cave, Sentinal[/i], and [i]All That Glitters...[/i]. If the other UK products are as good as the ones I've read, I must say that the Brits were/are excellent adventure designers. Though the adventure did include various dungeons, they probably wouldn't be considered "dungeon crawls" like what TSR US was producing. They weren't tournament products, either. They had plots and plot twists, they had logical dungeons and encounters. [i]Sinister Secret of Saltmarsh[/i] goes from mystery investigation, to dungeon delve, to ship attack in one adventure at one location. [i]All That Glitters...[/i] has possibly the absolute best end treasure, considering the setting, of any module. What was it about the UK D&D scene that produced designers making these kinds of story-supporting adventures at the time when the US was producing illogical, senseless dungeon hacks? And is it natural or ironic that the AD&D1 [i]Fiend Folio[/i] was also produced by TSR UK? Bullgrit [/QUOTE]
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