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Did TSR Sue Regularly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8250252" data-attributes="member: 82106"><p>I don't even really remember being aware of exactly what GDW and TSR were doing. By '96 I'd already tired of 2e entirely and by then Gygax was a guy who'd been basically out of circulation for a decade. Nothing he did post-TSR really registered, it just wasn't, frankly, all that good or relevant to the state of RPGs at that point. He was basically still living in 1980. So I guess none of my group really much registered whatever was going on there, and we'd LONG ago got everything Traveller we ever needed. I did pick up a copy of 2300. Wasn't that impressed, and never did care much for Aftermath and its focus on the minutia of different guns. That game totally fascinated my brother-in-law, so we played a couple times perfunctorily. </p><p></p><p>Space 1889, OTOH, while a total market flop, was IMHO a brilliant piece of thematic niche RPG design. I guess I loaned my copy out to someone and it got skeefed long ago, but I really liked the milieu. OTOH we just grafted in some hacked Traveller rules to actually play it, the mechanics were pretty 'meh'. </p><p></p><p>TSR was definitely tainted by the whole 'sues regularly' thing though. I don't think it hurt them much in the 80's, but as time went on the whole attitude seemed to slowly push them into an intellectual corner of the RPG industry. They were weirdly 90% of the money, but 10% of the ideas, and by the time WotC bought them we all just kind of shrugged our shoulders and said to ourselves it was a pity from the nostalgia standpoint, but that D&D would be better off for it. I think overall that is true, WotC has been a pretty good participant in the industry and made a good effort to be part of the game development community and publishing community in a way that TSR rarely managed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8250252, member: 82106"] I don't even really remember being aware of exactly what GDW and TSR were doing. By '96 I'd already tired of 2e entirely and by then Gygax was a guy who'd been basically out of circulation for a decade. Nothing he did post-TSR really registered, it just wasn't, frankly, all that good or relevant to the state of RPGs at that point. He was basically still living in 1980. So I guess none of my group really much registered whatever was going on there, and we'd LONG ago got everything Traveller we ever needed. I did pick up a copy of 2300. Wasn't that impressed, and never did care much for Aftermath and its focus on the minutia of different guns. That game totally fascinated my brother-in-law, so we played a couple times perfunctorily. Space 1889, OTOH, while a total market flop, was IMHO a brilliant piece of thematic niche RPG design. I guess I loaned my copy out to someone and it got skeefed long ago, but I really liked the milieu. OTOH we just grafted in some hacked Traveller rules to actually play it, the mechanics were pretty 'meh'. TSR was definitely tainted by the whole 'sues regularly' thing though. I don't think it hurt them much in the 80's, but as time went on the whole attitude seemed to slowly push them into an intellectual corner of the RPG industry. They were weirdly 90% of the money, but 10% of the ideas, and by the time WotC bought them we all just kind of shrugged our shoulders and said to ourselves it was a pity from the nostalgia standpoint, but that D&D would be better off for it. I think overall that is true, WotC has been a pretty good participant in the industry and made a good effort to be part of the game development community and publishing community in a way that TSR rarely managed. [/QUOTE]
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