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<blockquote data-quote="Morrus" data-source="post: 6160092" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no" target="_blank">[ATTACH]58188[/ATTACH] </a></p> <p style="text-align: right"></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"><strong>Check (or Throw):</strong> To determine if a character succeeds or fails at a particular task, the player must make a check. To make a check, the player rolls 2d6 and adds any appropriate Dice Modifiers (such as a skill his character possesses, or a bonus from a piece of equipment). If the total is equal to or greater than the target number for that check, he succeeds. A check will usually have a skill or characteristic associated with it. For example, a check of ‘Dex 8+’ means ‘roll 2d6, add your Dexterity Characteristic Modifier, and you succeed if you have a total result of 8 or more’.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"> <strong>Target Numbers:</strong> In many checks, the player needs to roll equal to or above a specific number (usually, eight or more). This is denoted by a number followed by a plus, such as 8+ or 10+.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"> <strong></strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'microsoft sans serif'"><strong>Dice Modifier (abbreviated to DM):</strong> A number to be applied to a die roll before it is used. Dice Modifiers are preceded by a sign, which indicates if the number is to be added to or subtracted from the roll. For example, a Dice Modifier of –2 indicates that two is to be subtracted from the roll; a Die Modifier of +4 indicates that four is to be added to the roll.</span></span></p><p></p><p></p><p style="text-align: right">[HI][trav]Mongoose Traveller SRD[/trav][/HI]</p> <p style="text-align: right"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6160092, member: 1"] [RIGHT][URL="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no"][ATTACH=CONFIG]58188._xfImport[/ATTACH] [/URL] [/RIGHT] [SIZE=3][FONT=microsoft sans serif] [B]Check (or Throw):[/B] To determine if a character succeeds or fails at a particular task, the player must make a check. To make a check, the player rolls 2d6 and adds any appropriate Dice Modifiers (such as a skill his character possesses, or a bonus from a piece of equipment). If the total is equal to or greater than the target number for that check, he succeeds. A check will usually have a skill or characteristic associated with it. For example, a check of ‘Dex 8+’ means ‘roll 2d6, add your Dexterity Characteristic Modifier, and you succeed if you have a total result of 8 or more’. [B]Target Numbers:[/B] In many checks, the player needs to roll equal to or above a specific number (usually, eight or more). This is denoted by a number followed by a plus, such as 8+ or 10+. [B] Dice Modifier (abbreviated to DM):[/B] A number to be applied to a die roll before it is used. Dice Modifiers are preceded by a sign, which indicates if the number is to be added to or subtracted from the roll. For example, a Dice Modifier of –2 indicates that two is to be subtracted from the roll; a Die Modifier of +4 indicates that four is to be added to the roll.[/FONT][/SIZE] [RIGHT][HI][trav]Mongoose Traveller SRD[/trav][/HI] [/RIGHT] [/QUOTE]
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