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DIE: The Roleplaying Game
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<blockquote data-quote="hawkeyefan" data-source="post: 8850151" data-attributes="member: 6785785"><p><strong><u>DIE RPG Review</u></strong></p><p></p><p>Okay, so I’ve delved into this book a bit, and figured I’d post some thoughts about the first few chapters.</p><p></p><p>The book opens with a 6 page original comic that portrays the basic premise. A group of friends who used to play RPGs gets back together after many years, now adults, and play a game. Only they get transported to the fictional world they’ve created.</p><p></p><p>This is followed by…</p><p></p><p><u>Chapter 1- Introduction</u></p><p></p><p>This is a brief section that has the typical “What is DIE?” and “What is an RPG?” type stuff. They keep it very brief; the text actually says “Google Actual Play RPG and watch a few minutes of a video. That. That is an RPG.” Then it adds one more paragraph about how an RPG is a conversation, and how players declare actions for their characters, the GM narrates outcomes, and the rules are used when there is uncertainty. This section is refreshingly succinct compared to many other games.</p><p></p><p>There’s a very brief summary of the classes that you can play. And a brief summary of the contents of the book by chapter, and then a note on tone. The game can be very dark and they suggest you discuss what tone you want to go for as a group, and there may be certain things you allow or don’t allow as a result (one of the classes being a big example, which I’ll touch upon later).</p><p></p><p>Following that, there is one page of Terminology. A summary of all the terms used in play. I like that this is all on one page, you can easily print it out and keep it handy as a reference. Most of the terms are pretty straightforward, and familiar enough to RPG vets, but there are a few new ones or twists on old ones, and if you have newer players, it’s not a bad idea to print a couple of copies and keep them around the table, or cut and paste into a Discord channel, or what have you, if you’re playing online. For example, the character classes are called Paragons, while the characters themselves are Personas. So when you make a character, you are making the Persona first (for example, Bob the former high school quarterback who’s now a middle aged salesman who’s in the middle of a divorce) and then the class he adopts when he goes to the fictional world is a Paragon.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8850151, member: 6785785"] [B][U]DIE RPG Review[/U][/B] Okay, so I’ve delved into this book a bit, and figured I’d post some thoughts about the first few chapters. The book opens with a 6 page original comic that portrays the basic premise. A group of friends who used to play RPGs gets back together after many years, now adults, and play a game. Only they get transported to the fictional world they’ve created. This is followed by… [U]Chapter 1- Introduction[/U] This is a brief section that has the typical “What is DIE?” and “What is an RPG?” type stuff. They keep it very brief; the text actually says “Google Actual Play RPG and watch a few minutes of a video. That. That is an RPG.” Then it adds one more paragraph about how an RPG is a conversation, and how players declare actions for their characters, the GM narrates outcomes, and the rules are used when there is uncertainty. This section is refreshingly succinct compared to many other games. There’s a very brief summary of the classes that you can play. And a brief summary of the contents of the book by chapter, and then a note on tone. The game can be very dark and they suggest you discuss what tone you want to go for as a group, and there may be certain things you allow or don’t allow as a result (one of the classes being a big example, which I’ll touch upon later). Following that, there is one page of Terminology. A summary of all the terms used in play. I like that this is all on one page, you can easily print it out and keep it handy as a reference. Most of the terms are pretty straightforward, and familiar enough to RPG vets, but there are a few new ones or twists on old ones, and if you have newer players, it’s not a bad idea to print a couple of copies and keep them around the table, or cut and paste into a Discord channel, or what have you, if you’re playing online. For example, the character classes are called Paragons, while the characters themselves are Personas. So when you make a character, you are making the Persona first (for example, Bob the former high school quarterback who’s now a middle aged salesman who’s in the middle of a divorce) and then the class he adopts when he goes to the fictional world is a Paragon. [/QUOTE]
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