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Differentiating Races: Racial Classes
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4368423" data-attributes="member: 52073"><p>So someone made a thread on the Wizards boards asking how to differentiate races more. Someone else brought up WotC's earlier assertions that races would advance just like classes, and I figured hey, if you have Paths in the Paragon tier and Destinies in the Epic tier, why not some sort of racial class in the Heroic tier? To separate them from regular classes, I'll call them Racial Prodigies for now.</p><p></p><p>I'm giving so many things with these Prodigies because (A) the extra features add a bit more flavor, so you can never have too many, and (B) I personally think classes get too few powers as-is, so 3 more won't hurt. What I'm going to try to do here is come up with the 3 racial powers for each role and the 2 abilities for each race. It's a crazy idea, and I have no idea if it could work and be balanced, but anyone who wants to help, feel free to join in!</p><p></p><p>Starting with the PHB races (I'll edit them in as I make them; I've made stuff for dragonborn and tieflings so far):</p><p></p><p>[sblock=Dragonborn]</p><p><span style="font-size: 12px"><span style="color: Green"><strong>Dragonborn Feats</strong></span></span></p><p></p><p><span style="color: Green"><strong>Dragonborn Prodigy</strong></span></p><p><em>As a dragonborn adventurer, you specialize in hard-hitting weapons making good use of your strength, and as you've adventured you've had an opportunity to improve those skills with which you already have a knack.</em></p><p><strong>Prerequisite:</strong> Dragonborn</p><p><strong>Benefit:</strong> You gain a +2 racial bonus to damage rolls with high crit weapons and an additional +2 to Bluff and Stealth checks.</p><p></p><p><strong><span style="color: Green">Improved Draconic Heritage:</span></strong></p><p><em>You exemplify your heritage more than fellow dragonborn.</em></p><p><strong>Prerequisite:</strong> Dragonborn Prodigy, level 4</p><p><strong>Benefits:</strong> Your healing surge value equals 1/4 your maximum HP plus twice your Constitution modifier.</p><p></p><p><strong><span style="color: Green">Relentless Honor:</span></strong></p><p><em>As terrifying as your foes may be, you are duty-bound to carry on.</em></p><p><strong>Prerequisite:</strong> Dragonborn Prodigy, level 8</p><p><strong>Benefits:</strong> You gain a +2 racial bonus on saving throws against fear effects.</p><p></p><p><strong><span style="color: Green">Dragonborn Utility</span></strong></p><p><em>Your connection to the great dragons gives you a few options not available to lesser beings.</em></p><p><strong>Prerequisite:</strong> Dragonborn Prodigy, Improved Draconic Heritage, level [TBD]</p><p><strong>Benefits:</strong> Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role):</p><ul> <li data-xf-list-type="ul">Controller--<em>breath of Tiamat</em></li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>draconic affinity</em></li> <li data-xf-list-type="ul">Striker--[TBD]</li> </ul><p>You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place.</p><p></p><p><strong><span style="color: Green">Dragonborn Encounter</span></strong></p><p><em>Your connection to the great dragons gives you a few options not available to lesser beings.</em></p><p><strong>Prerequisite:</strong> Dragonborn Prodigy, Improved Draconic Heritage, level [TBD]</p><p><strong>Benefits:</strong> Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role):</p><ul> <li data-xf-list-type="ul">Controller--[TBD]</li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>draconic presence</em></li> <li data-xf-list-type="ul">Striker--[TBD]</li> </ul><p>You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place.</p><p></p><p><strong><span style="color: Green">Dragonborn Daily</span></strong></p><p><em>Your connection to the great dragons gives you a few options not available to lesser beings.</em></p><p><strong>Prerequisite:</strong> Dragonborn Prodigy, Improved Draconic Heritage, level [TBD]</p><p><strong>Benefits:</strong> Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role):</p><ul> <li data-xf-list-type="ul">Controller--<em>lasting exhalation</em></li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>Io's wrath</em></li> <li data-xf-list-type="ul">Striker--<em>fangs of Tiamat</em></li> </ul><p>You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place.</p><p></p><p>[sblock=Controller Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Green">Breath of Tiamat</span></strong></span> Dragonborn Utility 4</p><p><em>Inspired by the Fivefold Dragon, you alter your breath to best combat your foes.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Dragonborn</strong></p><p><strong>Minor Action Personal</strong></p><p>_______________________</p><p><strong>Effect: </strong>Choose a damage type: fire, lightning, cold, poison, or acid. Until the end of the encounter, you may choose to use this damage type for any effects dealing with your breath weapon, including the breath weapon itself, in place of its normal type.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Green">Lasting Exhalation</span></strong></span> Dragonborn Attack 10</p><p><em>Taking a deep breath, you breathe on your foes...and breathe, and breathe, until they are no more.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Dragonborn</strong></p><p><strong>Standard Action Close</strong> blast 5</p><p><strong>Target: </strong>Enemies in blast</p><p><strong>Attack: </strong>Constitution vs. Reflex</p><p>_______________________</p><p><strong>Hit: </strong>Deal your breath weapon damage to affected targets.</p><p><strong>Sustain Minor:</strong> Each round you sustain this power, you may deal your breath weapon damage in another Close blast 3. You may sustain this power for a maximum of 4 rounds; in the second round, the radius is reduced to 4 squares; in the third round, the radius is reduced to 3 squares, and in the fourth the radius is reduced to 2 squares.</p><p>[/sblock]</p><p>[sblock=Defender Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Green">Resilient Scales</span></strong></span> Dragonborn Utility 4</p><p><em>You constantly position yourself so that your hardest, largest scales are facing your enemy--no weapon will get through those.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Stance, Dragonborn</strong></p><p><strong>Minor Action Personal</strong></p><p>_______________________</p><p><strong>Effect: </strong>You gain a +4 racial bonus to AC until the end of the encounter.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Green">Draconic Presence</span></strong></span> Dragonborn Attack 7</p><p><em>Though you are not as terrifying as the true dragons, others still cower before you.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Dragonborn</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target: </strong>Creatures in burst</p><p><strong>Attack: </strong>Charisma vs. Will</p><p>_______________________</p><p><strong>Hit: </strong>1d6 psychic damage</p><p><strong>Effect: </strong>Push targets 1 square away</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Green">Io's Wrath</span></strong></span> Dragonborn Attack 10</p><p><em>In the name of Io, the progenitor dragon, you blast your enemies with eldritch energies.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Dragonborn</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target: </strong>Enemies in burst</p><p><strong>Attack: </strong>Constitution vs. Reflex</p><p>_______________________</p><p><strong>Hit: </strong>2d6 damage of the same type as your breath weapon, and push enemies back 2 squares.</p><p>[/sblock]</p><p>[sblock=Leader Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Green">Draconic Affinity</span></strong></span> Dragonborn Utility 4</p><p><em>Calling on your draconic heritage, you render an ally resistant to your breath.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Dragonborn</strong></p><p><strong>Minor Action Close</strong> burst 3</p><p><strong>Target: </strong>One creature in burst</p><p>_______________________</p><p><strong>Effect: </strong>The target gains resistance 5 against the damage type of your breath weapon until the end of your next turn.</p><p><strong>Sustain Minor:</strong> The target remains resistant.</p><p>[/sblock]</p><p>[sblock=Striker Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Green">Fangs of Tiamat</span></strong></span> Dragonborn Attack 10</p><p><em>Drawing on your inner reserves of strength, you make five attacks in the space it takes your enemies to take one.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Dragonborn, Weapon</strong></p><p><strong>Standard Action Melee</strong> </p><p><strong>Target: </strong>Adjacent creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p>_______________________</p><p><strong>Hit: </strong>5[W] damage</p><p><strong>Miss: </strong>5 x Intelligence modifier damage</p><p><strong>Effect: </strong>You are slowed and grant your enemies combat advantage until your next turn.</p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=Eladrin]</p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]Coming soon![/sblock]</p><p>[sblock=Striker Powers]Coming soon![/sblock]</p><p>[/sblock]</p><p>[sblock=Elf]</p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]Coming soon![/sblock]</p><p>[sblock=Striker Powers]Coming soon![/sblock]</p><p>[/sblock]</p><p>[sblock=Half-Elf]</p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]Coming soon![/sblock]</p><p>[sblock=Striker Powers]Coming soon![/sblock]</p><p>[/sblock]</p><p>[sblock=Halfling]</p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]Coming soon![/sblock]</p><p>[sblock=Striker Powers]Coming soon![/sblock]</p><p>[/sblock]</p><p>[sblock=Human]</p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]Coming soon![/sblock]</p><p>[sblock=Striker Powers]Coming soon![/sblock]</p><p>[/sblock]</p><p>[sblock=Tiefling]</p><p><span style="font-size: 12px"><span style="color: Red"><strong>Tiefling Prodigy</strong></span></span></p><p>[code]</p><p>[B]Level 1:[/B] --</p><p>[B]Level 2:[/B] +2 to damage with light blades</p><p>[B]Level 3:[/B] Improved Blood Hunt</p><p>[B]Level 4:[/B] [I]Utility power[/I]</p><p>[B]Level 5:[/B] +2 Bluff, +2 Stealth</p><p>[B]Level 6:[/B] --</p><p>[B]Level 7:[/B] [I]Encounter power[/I]</p><p>[B]Level 8:[/B] +1 Intelligence, +1 Charisma</p><p>[B]Level 9:[/B] Dark Heritage</p><p>[B]Level 10:[/B] [I]Daily power[/I]</p><p>[/code]</p><p></p><p><strong><span style="color: Red">Racial Powers:</span></strong> At 4th, 7th, and 10th levels, you gain additional powers based on your race and the role of your class. If you are a multiclassed character whose classes are of different roles, you may choose the power belonging to either class. Power descriptions can be found in the sblocks below, under the appropriate role; these powers are in addition to, not instead of, powers granted by your class, and they follow all of the same rules as normal class powers.</p><p></p><p><strong><span style="color: Red">Dark Heritage:</span></strong> You gain a +4 racial bonus on Bluff, Diplomacy, and Insight checks against creatures of immortal origin.</p><p></p><p><strong><span style="color: Red">Utility Power:</span></strong> You gain a utility power based on your role:</p><ul> <li data-xf-list-type="ul">Controller--[TBD]</li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>trial by fire</em></li> <li data-xf-list-type="ul">Striker--<em>shadows of Bael'Turath</em></li> </ul><p></p><p><strong><span style="color: Red">Encounter Power:</span></strong> You gain an encounter power based on your role:</p><ul> <li data-xf-list-type="ul">Controller--[TBD]</li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>perfect distraction</em></li> <li data-xf-list-type="ul">Striker--<em>flaming strike</em></li> </ul><p></p><p><strong><span style="color: Red">Improved Blood Hunt:</span></strong> Your racial attack bonus against bloodied foes increases to +3.</p><p></p><p><strong><span style="color: Red">Daily Power:</span></strong> You gain a daily power based on your role:</p><ul> <li data-xf-list-type="ul">Controller--[TBD]</li> <li data-xf-list-type="ul">Defender--[TBD]</li> <li data-xf-list-type="ul">Leader--<em>fires of victory</em></li> <li data-xf-list-type="ul">Striker--<em>infernal blow</em></li> </ul><p></p><p>[sblock=Controller Powers]Coming soon![/sblock]</p><p>[sblock=Defender Powers]Coming soon![/sblock]</p><p>[sblock=Leader Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Red">Trial By Fire</span></strong></span> Tiefling Utility 4</p><p><em>Having forged bonds of friendship with you, your allies pass through the fire and come out unharmed. Your enemies just pass through the fire.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Tiefling, Healing, Fire</strong></p><p><strong>Minor Action Area</strong></p><p><strong>Target: </strong>All creatures in the area</p><p>_______________________</p><p><strong>Hit: </strong>Enemies in the area take 1d10 + Intelligence modifier fire damage</p><p><strong>Effect: </strong>Allies in the area gain 1d6 + intelligence modifier temporary hit points.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Red">Perfect Distraction</span></strong></span> Tiefling Attack 7</p><p><em>For a few crucial seconds, your enemy is more concerned with your blade than with your allies' movements.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Tiefling, Weapon or Implement</strong></p><p><strong>Standard Action Melee</strong> </p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p>_______________________</p><p><strong>Hit: </strong>2[W] + Strength modifier damage and the target may not make opportunity attacks against your allies until the end of your next turn.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Red">Fires of Victory</span></strong></span> Tiefling Attack 10</p><p><em>As you kill an enemy, your burning emotions are made real in a blinding fire.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Tiefling</strong></p><p><strong>Immediate Reaction Action Close</strong> burst 3</p><p><strong>Trigger:</strong> You kill an enemy</p><p><strong>Target: </strong>All enemies in the burst</p><p>_______________________</p><p><strong>Hit: </strong>3[W] fire damage</p><p><strong>Effect: </strong>Targets take a -3 power penalty to their defenses and attack rolls until the end of the encounter.</p><p>[/sblock]</p><p>[sblock=Striker Powers]</p><p><span style="font-size: 12px"><strong><span style="color: Red">Shadows of Bael'Turath</span></strong></span> Tiefling Utility 4</p><p><em>You cloak yourself in the shadows that once surrounded the tiefling empire.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Tiefling</strong></p><p><strong>Move Action Personal</strong></p><p>_______________________</p><p><strong>Effect: </strong>You gain a +5 bonus to the next stealth check you make.</p><p><strong>Sustain Move:</strong> You can sustain this effect for up to 5 minutes.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Red">Flaming Strike</span></strong></span> Tiefling Attack 7</p><p><em>You draw upon your fiery bloodline to strike down your enemies.</em></p><p>_______________________</p><p><strong>Encounter ~ Racial, Tiefling, Fire</strong></p><p><strong>Standard Action Melee or Ranged</strong> 5</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p>_______________________</p><p><strong>Hit: </strong>2d10 + Intelligence modifier fire damage</p><p><strong>Effect: </strong>The target takes 5 ongoing fire damage (save ends).</p><p></p><p><span style="font-size: 12px"><strong><span style="color: Red">Infernal Blow</span></strong></span> Tiefling Attack 10</p><p><em>You unleash the power that lies within your lineage.</em></p><p>_______________________</p><p><strong>Daily ~ Racial, Tiefling, Fire</strong></p><p><strong>Standard Action Melee or Ranged</strong> </p><p><strong>Special: </strong>Make a melee basic or ranged basic attack as part of this power.</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Strength vs. AC or Dexterity vs. AC</p><p>_______________________</p><p><strong>Hit: </strong>Basic attack damage plus 4d6 fire and poison damage</p><p><strong>Miss: </strong>2d6 fire and poison damage, no basic attack damage</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4368423, member: 52073"] So someone made a thread on the Wizards boards asking how to differentiate races more. Someone else brought up WotC's earlier assertions that races would advance just like classes, and I figured hey, if you have Paths in the Paragon tier and Destinies in the Epic tier, why not some sort of racial class in the Heroic tier? To separate them from regular classes, I'll call them Racial Prodigies for now. I'm giving so many things with these Prodigies because (A) the extra features add a bit more flavor, so you can never have too many, and (B) I personally think classes get too few powers as-is, so 3 more won't hurt. What I'm going to try to do here is come up with the 3 racial powers for each role and the 2 abilities for each race. It's a crazy idea, and I have no idea if it could work and be balanced, but anyone who wants to help, feel free to join in! Starting with the PHB races (I'll edit them in as I make them; I've made stuff for dragonborn and tieflings so far): [sblock=Dragonborn] [size=3][COLOR="Green"][B]Dragonborn Feats[/B][/COLOR][/size] [COLOR="Green"][B]Dragonborn Prodigy[/B][/COLOR] [I]As a dragonborn adventurer, you specialize in hard-hitting weapons making good use of your strength, and as you've adventured you've had an opportunity to improve those skills with which you already have a knack.[/I] [B]Prerequisite:[/B] Dragonborn [B]Benefit:[/B] You gain a +2 racial bonus to damage rolls with high crit weapons and an additional +2 to Bluff and Stealth checks. [B][COLOR="Green"]Improved Draconic Heritage:[/COLOR][/B] [I]You exemplify your heritage more than fellow dragonborn.[/I] [B]Prerequisite:[/B] Dragonborn Prodigy, level 4 [B]Benefits:[/B] Your healing surge value equals 1/4 your maximum HP plus twice your Constitution modifier. [B][COLOR="Green"]Relentless Honor:[/COLOR][/B] [I]As terrifying as your foes may be, you are duty-bound to carry on.[/I] [B]Prerequisite:[/B] Dragonborn Prodigy, level 8 [B]Benefits:[/B] You gain a +2 racial bonus on saving throws against fear effects. [B][COLOR="Green"]Dragonborn Utility[/COLOR][/B] [I]Your connection to the great dragons gives you a few options not available to lesser beings.[/I] [B]Prerequisite:[/B] Dragonborn Prodigy, Improved Draconic Heritage, level [TBD] [B]Benefits:[/B] Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role): [list][*]Controller--[I]breath of Tiamat[/I] [*]Defender--[TBD] [*]Leader--[I]draconic affinity[/I] [*]Striker--[TBD][/list] You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place. [B][COLOR="Green"]Dragonborn Encounter[/COLOR][/B] [I]Your connection to the great dragons gives you a few options not available to lesser beings.[/I] [B]Prerequisite:[/B] Dragonborn Prodigy, Improved Draconic Heritage, level [TBD] [B]Benefits:[/B] Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role): [list][*]Controller--[TBD] [*]Defender--[TBD] [*]Leader--[I]draconic presence[/I] [*]Striker--[TBD][/list] You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place. [B][COLOR="Green"]Dragonborn Daily[/COLOR][/B] [I]Your connection to the great dragons gives you a few options not available to lesser beings.[/I] [B]Prerequisite:[/B] Dragonborn Prodigy, Improved Draconic Heritage, level [TBD] [B]Benefits:[/B] Choose one of the following powers based on your role (a multiclassed character may choose a power based on either class's role): [list][*]Controller--[I]lasting exhalation[/I] [*]Defender--[TBD] [*]Leader--[I]Io's wrath[/I] [*]Striker--[I]fangs of Tiamat[/I][/list] You gain this power in addition to those gained from your class, rather than replacing an existing power, but you do not gain an additional power slot. Instead, you may choose to use it instead of another utility power you know. You do not need to choose to do so ahead of time; instead, you simply use up a utility power slot of your choice and use this power in its place. [sblock=Controller Powers] [size=3][B][COLOR="Green"]Breath of Tiamat[/COLOR][/B][/size][B][/B] Dragonborn Utility 4 [I]Inspired by the Fivefold Dragon, you alter your breath to best combat your foes.[/I] _______________________ [B]Encounter ~ Racial, Dragonborn[/B] [B]Minor Action Personal[/B] _______________________ [B]Effect: [/B]Choose a damage type: fire, lightning, cold, poison, or acid. Until the end of the encounter, you may choose to use this damage type for any effects dealing with your breath weapon, including the breath weapon itself, in place of its normal type. [size=3][B][COLOR="Green"]Lasting Exhalation[/COLOR][/B][/size][B][/B] Dragonborn Attack 10 [I]Taking a deep breath, you breathe on your foes...and breathe, and breathe, until they are no more.[/I] _______________________ [B]Daily ~ Racial, Dragonborn[/B] [B]Standard Action Close[/B] blast 5 [B]Target: [/B]Enemies in blast [B]Attack: [/B]Constitution vs. Reflex _______________________ [B]Hit: [/B]Deal your breath weapon damage to affected targets. [B]Sustain Minor:[/B] Each round you sustain this power, you may deal your breath weapon damage in another Close blast 3. You may sustain this power for a maximum of 4 rounds; in the second round, the radius is reduced to 4 squares; in the third round, the radius is reduced to 3 squares, and in the fourth the radius is reduced to 2 squares. [/sblock] [sblock=Defender Powers] [size=3][B][COLOR="Green"]Resilient Scales[/COLOR][/B][/size][B][/B] Dragonborn Utility 4 [I]You constantly position yourself so that your hardest, largest scales are facing your enemy--no weapon will get through those.[/I] _______________________ [B]Encounter ~ Racial, Stance, Dragonborn[/B] [B]Minor Action Personal[/B] _______________________ [B]Effect: [/B]You gain a +4 racial bonus to AC until the end of the encounter. [size=3][B][COLOR="Green"]Draconic Presence[/COLOR][/B][/size][B][/B] Dragonborn Attack 7 [I]Though you are not as terrifying as the true dragons, others still cower before you.[/I] _______________________ [B]Encounter ~ Racial, Dragonborn[/B] [B]Standard Action Close[/B] burst 5 [B]Target: [/B]Creatures in burst [B]Attack: [/B]Charisma vs. Will _______________________ [B]Hit: [/B]1d6 psychic damage [B]Effect: [/B]Push targets 1 square away [size=3][B][COLOR="Green"]Io's Wrath[/COLOR][/B][/size][B][/B] Dragonborn Attack 10 [I]In the name of Io, the progenitor dragon, you blast your enemies with eldritch energies.[/I] _______________________ [B]Daily ~ Racial, Dragonborn[/B] [B]Standard Action Close[/B] burst 5 [B]Target: [/B]Enemies in burst [B]Attack: [/B]Constitution vs. Reflex _______________________ [B]Hit: [/B]2d6 damage of the same type as your breath weapon, and push enemies back 2 squares. [/sblock] [sblock=Leader Powers] [size=3][B][COLOR="Green"]Draconic Affinity[/COLOR][/B][/size][B][/B] Dragonborn Utility 4 [I]Calling on your draconic heritage, you render an ally resistant to your breath.[/I] _______________________ [B]Encounter ~ Racial, Dragonborn[/B] [B]Minor Action Close[/B] burst 3 [B]Target: [/B]One creature in burst _______________________ [B]Effect: [/B]The target gains resistance 5 against the damage type of your breath weapon until the end of your next turn. [B]Sustain Minor:[/B] The target remains resistant. [/sblock] [sblock=Striker Powers] [size=3][B][COLOR="Green"]Fangs of Tiamat[/COLOR][/B][/size][B][/B] Dragonborn Attack 10 [I]Drawing on your inner reserves of strength, you make five attacks in the space it takes your enemies to take one.[/I] _______________________ [B]Daily ~ Racial, Dragonborn, Weapon[/B] [B]Standard Action Melee[/B] [B]Target: [/B]Adjacent creature [B]Attack: [/B]Strength vs. AC _______________________ [B]Hit: [/B]5[W] damage [B]Miss: [/B]5 x Intelligence modifier damage [B]Effect: [/B]You are slowed and grant your enemies combat advantage until your next turn. [/sblock] [/sblock] [sblock=Eladrin] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers]Coming soon![/sblock] [sblock=Striker Powers]Coming soon![/sblock] [/sblock] [sblock=Elf] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers]Coming soon![/sblock] [sblock=Striker Powers]Coming soon![/sblock] [/sblock] [sblock=Half-Elf] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers]Coming soon![/sblock] [sblock=Striker Powers]Coming soon![/sblock] [/sblock] [sblock=Halfling] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers]Coming soon![/sblock] [sblock=Striker Powers]Coming soon![/sblock] [/sblock] [sblock=Human] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers]Coming soon![/sblock] [sblock=Striker Powers]Coming soon![/sblock] [/sblock] [sblock=Tiefling] [size=3][COLOR="Red"][B]Tiefling Prodigy[/B][/COLOR][/size] [code] [B]Level 1:[/B] -- [B]Level 2:[/B] +2 to damage with light blades [B]Level 3:[/B] Improved Blood Hunt [B]Level 4:[/B] [I]Utility power[/I] [B]Level 5:[/B] +2 Bluff, +2 Stealth [B]Level 6:[/B] -- [B]Level 7:[/B] [I]Encounter power[/I] [B]Level 8:[/B] +1 Intelligence, +1 Charisma [B]Level 9:[/B] Dark Heritage [B]Level 10:[/B] [I]Daily power[/I] [/code] [B][COLOR="Red"]Racial Powers:[/COLOR][/B] At 4th, 7th, and 10th levels, you gain additional powers based on your race and the role of your class. If you are a multiclassed character whose classes are of different roles, you may choose the power belonging to either class. Power descriptions can be found in the sblocks below, under the appropriate role; these powers are in addition to, not instead of, powers granted by your class, and they follow all of the same rules as normal class powers. [B][COLOR="Red"]Dark Heritage:[/COLOR][/B] You gain a +4 racial bonus on Bluff, Diplomacy, and Insight checks against creatures of immortal origin. [B][COLOR="Red"]Utility Power:[/COLOR][/B] You gain a utility power based on your role: [list][*]Controller--[TBD] [*]Defender--[TBD] [*]Leader--[I]trial by fire[/I] [*]Striker--[I]shadows of Bael'Turath[/I][/list] [B][COLOR="Red"]Encounter Power:[/COLOR][/B] You gain an encounter power based on your role: [list][*]Controller--[TBD] [*]Defender--[TBD] [*]Leader--[I]perfect distraction[/I] [*]Striker--[I]flaming strike[/I][/list] [B][COLOR="Red"]Improved Blood Hunt:[/COLOR][/B] Your racial attack bonus against bloodied foes increases to +3. [B][COLOR="Red"]Daily Power:[/COLOR][/B] You gain a daily power based on your role: [list][*]Controller--[TBD] [*]Defender--[TBD] [*]Leader--[I]fires of victory[/I] [*]Striker--[I]infernal blow[/I][/list] [sblock=Controller Powers]Coming soon![/sblock] [sblock=Defender Powers]Coming soon![/sblock] [sblock=Leader Powers] [size=3][B][COLOR="Red"]Trial By Fire[/COLOR][/B][/size][B][/B] Tiefling Utility 4 [I]Having forged bonds of friendship with you, your allies pass through the fire and come out unharmed. Your enemies just pass through the fire.[/I] _______________________ [B]Daily ~ Racial, Tiefling, Healing, Fire[/B] [B]Minor Action Area[/B] [B]Target: [/B]All creatures in the area _______________________ [B]Hit: [/B]Enemies in the area take 1d10 + Intelligence modifier fire damage [B]Effect: [/B]Allies in the area gain 1d6 + intelligence modifier temporary hit points. [size=3][B][COLOR="Red"]Perfect Distraction[/COLOR][/B][/size][B][/B] Tiefling Attack 7 [I]For a few crucial seconds, your enemy is more concerned with your blade than with your allies' movements.[/I] _______________________ [B]Encounter ~ Racial, Tiefling, Weapon or Implement[/B] [B]Standard Action Melee[/B] [B]Target: [/B]One creature [B]Attack: [/B]Strength vs. AC _______________________ [B]Hit: [/B]2[W] + Strength modifier damage and the target may not make opportunity attacks against your allies until the end of your next turn. [size=3][B][COLOR="Red"]Fires of Victory[/COLOR][/B][/size][B][/B] Tiefling Attack 10 [I]As you kill an enemy, your burning emotions are made real in a blinding fire.[/I] _______________________ [B]Daily ~ Racial, Tiefling[/B] [B]Immediate Reaction Action Close[/B] burst 3 [B]Trigger:[/B] You kill an enemy [B]Target: [/B]All enemies in the burst _______________________ [B]Hit: [/B]3[W] fire damage [B]Effect: [/B]Targets take a -3 power penalty to their defenses and attack rolls until the end of the encounter. [/sblock] [sblock=Striker Powers] [size=3][B][COLOR="Red"]Shadows of Bael'Turath[/COLOR][/B][/size][B][/B] Tiefling Utility 4 [I]You cloak yourself in the shadows that once surrounded the tiefling empire.[/I] _______________________ [B]Encounter ~ Racial, Tiefling[/B] [B]Move Action Personal[/B] _______________________ [B]Effect: [/B]You gain a +5 bonus to the next stealth check you make. [B]Sustain Move:[/B] You can sustain this effect for up to 5 minutes. [size=3][B][COLOR="Red"]Flaming Strike[/COLOR][/B][/size][B][/B] Tiefling Attack 7 [I]You draw upon your fiery bloodline to strike down your enemies.[/I] _______________________ [B]Encounter ~ Racial, Tiefling, Fire[/B] [B]Standard Action Melee or Ranged[/B] 5 [B]Target: [/B]One creature [B]Attack: [/B]Strength vs. AC _______________________ [B]Hit: [/B]2d10 + Intelligence modifier fire damage [B]Effect: [/B]The target takes 5 ongoing fire damage (save ends). [size=3][B][COLOR="Red"]Infernal Blow[/COLOR][/B][/size][B][/B] Tiefling Attack 10 [I]You unleash the power that lies within your lineage.[/I] _______________________ [B]Daily ~ Racial, Tiefling, Fire[/B] [B]Standard Action Melee or Ranged[/B] [B]Special: [/B]Make a melee basic or ranged basic attack as part of this power. [B]Target: [/B]One creature [B]Attack: [/B]Strength vs. AC or Dexterity vs. AC _______________________ [B]Hit: [/B]Basic attack damage plus 4d6 fire and poison damage [B]Miss: [/B]2d6 fire and poison damage, no basic attack damage [/sblock] [/sblock] [/QUOTE]
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