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<blockquote data-quote="ad_hoc" data-source="post: 7120867" data-attributes="member: 6748898"><p>The 'too easy' crowd is a combination of running 1 encounter/day games and the DM ensuring the enemies don't win.</p><p></p><p>Here is an example: One poster once said the game was too easy because the characters wiped out the entire Drow camp at the beginning of OotA. There are a ton of enemies in the camp and the leader has spells that will wipe out the entire party. The poster was adamant that they played the Drow visciously but it was just that the PCs were too good.</p><p></p><p>When asked for details it turns out that the Drow leader, instead of using a high level spell to wipe the party out decided to cast levitate instead, not only not actually helping but making her an easy target to be shot down and killed.</p><p></p><p>This is why there are wildly varying reports. There is a lot of room for difference in play, even in published adventures.</p><p></p><p>On the flipside people have complained that the game is too hard as there are sometimes high CR creatures in adventures. When asked for examples though, inevitably it turns out that those creatures don't have to be fought it's just that the party decides that they must kill everything they see. So the complaint is that the adventure isn't just a shooting gallery.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7120867, member: 6748898"] The 'too easy' crowd is a combination of running 1 encounter/day games and the DM ensuring the enemies don't win. Here is an example: One poster once said the game was too easy because the characters wiped out the entire Drow camp at the beginning of OotA. There are a ton of enemies in the camp and the leader has spells that will wipe out the entire party. The poster was adamant that they played the Drow visciously but it was just that the PCs were too good. When asked for details it turns out that the Drow leader, instead of using a high level spell to wipe the party out decided to cast levitate instead, not only not actually helping but making her an easy target to be shot down and killed. This is why there are wildly varying reports. There is a lot of room for difference in play, even in published adventures. On the flipside people have complained that the game is too hard as there are sometimes high CR creatures in adventures. When asked for examples though, inevitably it turns out that those creatures don't have to be fought it's just that the party decides that they must kill everything they see. So the complaint is that the adventure isn't just a shooting gallery. [/QUOTE]
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