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<blockquote data-quote="Flamestrike" data-source="post: 7121761" data-attributes="member: 6788736"><p>People who think the game is 'too easy' are the same people who allow the 5 minute adventuring day, and still think the challenge of an encounter is surviving/ overcoming the encounter, and not surviving/ overcoming the <u>adventuring day</u>. </p><p></p><p>The challenge of the game is surviving/ overcoming <em>several </em>encounters before long resting (and recovering HP, HD, spell slots, arcanum, rages, luck points and sorcery points); not just overcoming one encounter. </p><p></p><p>They don't understand that encounter difficulty (hard, medium, deadly etc) in 5E is predicated on the expectation that players have to deal with around 6-8 of them (defeating each one) before recovering long rest resources (hit points, hit die, spell slots, arcana, rages, sorcery points).</p><p></p><p>Bad DMs allow the 5 minute adventuring day either through ignorance or laziness. This throws encounter balance totally out of kilter as the players are able to nova (dumping all long rest resources) the single encounter, trivializing it. In response to players Nova-ing an encounter, the bad DM then proceeds to ramp up encounter difficulty to Deadly+... thus forcing the players to optimize and employ nova tactics, or else die.</p><p></p><p>These same DMs then log onto internet forums and complain that the game is unbalanced, sook that short rest classes like the Fighter, Monk and Warlock are weak, boldy state that long rest classes like Paladin, full casters and Barbarian are too powerful, or whinge about encounter difficulty.</p><p></p><p>They'll also propose all sorts of tweaks and changes, but will ignore any advice to address the actual issue (DM management of the 5 minute adventuring day).</p><p></p><p>TO be fair, in addition to criticizing these bad DMs, you can also criticize 5E itself which was built with this expectation (the whole game mechanically balances aroundthe expectation of several encounters between long rests/ adventuring day, and is also how the game balances classes).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7121761, member: 6788736"] People who think the game is 'too easy' are the same people who allow the 5 minute adventuring day, and still think the challenge of an encounter is surviving/ overcoming the encounter, and not surviving/ overcoming the [U]adventuring day[/U]. The challenge of the game is surviving/ overcoming [I]several [/I]encounters before long resting (and recovering HP, HD, spell slots, arcanum, rages, luck points and sorcery points); not just overcoming one encounter. They don't understand that encounter difficulty (hard, medium, deadly etc) in 5E is predicated on the expectation that players have to deal with around 6-8 of them (defeating each one) before recovering long rest resources (hit points, hit die, spell slots, arcana, rages, sorcery points). Bad DMs allow the 5 minute adventuring day either through ignorance or laziness. This throws encounter balance totally out of kilter as the players are able to nova (dumping all long rest resources) the single encounter, trivializing it. In response to players Nova-ing an encounter, the bad DM then proceeds to ramp up encounter difficulty to Deadly+... thus forcing the players to optimize and employ nova tactics, or else die. These same DMs then log onto internet forums and complain that the game is unbalanced, sook that short rest classes like the Fighter, Monk and Warlock are weak, boldy state that long rest classes like Paladin, full casters and Barbarian are too powerful, or whinge about encounter difficulty. They'll also propose all sorts of tweaks and changes, but will ignore any advice to address the actual issue (DM management of the 5 minute adventuring day). TO be fair, in addition to criticizing these bad DMs, you can also criticize 5E itself which was built with this expectation (the whole game mechanically balances aroundthe expectation of several encounters between long rests/ adventuring day, and is also how the game balances classes). [/QUOTE]
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