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<blockquote data-quote="hawkeyefan" data-source="post: 7129260" data-attributes="member: 6785785"><p>If the players you are going to play with are either entirely new to the game, or if they haven't played for as long as you, then my recommendation would be to simply let them make characters without consulting optimization guides or anything like that, and then playing the published adventures as is. That should work pretty well. If you find they are struggling, you can dial it down a bit; if you find that they steamroll through fights, you can dial it up a bit. The easiest way to do this is to remove or add a monster or two, or lower/raise the monsters HP. The only way to figure out what you'll need to do is to play and see how it goes. </p><p></p><p>The best way for players to optimize is to play and then recognize certain options or combinations of options as being particularly strong. However, if you really did want to let them research it, here's a good thread that can help:</p><p><a href="http://www.enworld.org/forum/showthread.php?469105-A-Collection-of-Guides-A-Library-of-Character-Builds" target="_blank">http://www.enworld.org/forum/showthread.php?469105-A-Collection-of-Guides-A-Library-of-Character-Builds</a></p><p></p><p>If your players grasp optimization and use those guides and similar resources to create highly effective characters, then you will likely need to adjust the encounters to be harder, and likely in a way that's more significant than just adding another monster or raising their HP a bit. I don't think there's an equivalent guide for DMs to adjust for optimized characters....I'd also be interested in a thread along the liens of what [MENTION=6801845]Oofta[/MENTION] recommended. I use my judgment to do so, but I've been DMing for a long time with (mostly) the same group of players....it may prove a lot harder for someone who is getting used to the basics of DMing again. </p><p></p><p>So like I said, I wouldn't really push optimization for the players until you are comfortable enough with the game and with DMing to use your judgment to adjust for player proficiency and character optimization.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7129260, member: 6785785"] If the players you are going to play with are either entirely new to the game, or if they haven't played for as long as you, then my recommendation would be to simply let them make characters without consulting optimization guides or anything like that, and then playing the published adventures as is. That should work pretty well. If you find they are struggling, you can dial it down a bit; if you find that they steamroll through fights, you can dial it up a bit. The easiest way to do this is to remove or add a monster or two, or lower/raise the monsters HP. The only way to figure out what you'll need to do is to play and see how it goes. The best way for players to optimize is to play and then recognize certain options or combinations of options as being particularly strong. However, if you really did want to let them research it, here's a good thread that can help: [URL]http://www.enworld.org/forum/showthread.php?469105-A-Collection-of-Guides-A-Library-of-Character-Builds[/URL] If your players grasp optimization and use those guides and similar resources to create highly effective characters, then you will likely need to adjust the encounters to be harder, and likely in a way that's more significant than just adding another monster or raising their HP a bit. I don't think there's an equivalent guide for DMs to adjust for optimized characters....I'd also be interested in a thread along the liens of what [MENTION=6801845]Oofta[/MENTION] recommended. I use my judgment to do so, but I've been DMing for a long time with (mostly) the same group of players....it may prove a lot harder for someone who is getting used to the basics of DMing again. So like I said, I wouldn't really push optimization for the players until you are comfortable enough with the game and with DMing to use your judgment to adjust for player proficiency and character optimization. [/QUOTE]
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