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Digital Seed - Season 1, Pilot (Cyberpunk M&M PbP)
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<blockquote data-quote="Lobo Lurker" data-source="post: 2300776" data-attributes="member: 25172"><p>Unit-12 gets to its feet. Its sensory strip focuses on its attacker and it leaps forward, ramming the agent and slamming both fists into the agent's chest.</p><p></p><p><span style="color: SlateGray"><em>Kludge: Message Recieved; systems back online. Strength of attack force unknown. This Unit-12 recommends a tactical retreat until further intel can be provided... after the immediate threat has been dealt with.</em></span></p><p></p><p><span style="font-size: 9px"><span style="color: Red">Combat Characteristics (round 3):</span></span></p><p><span style="font-size: 9px"><span style="color: Red">Attack <strong>+9</strong> (4 base + 3 str <em>+2 charging +2 attacker concealed*</em> )</span></span></p><p><span style="font-size: 9px"><span style="color: Red">Damage DC <strong>25</strong> (15 base + 3 Str + 2 Super-Str + 2 Strike + <em>3 ramming (30 feet)</em>)</span></span></p><p><span style="font-size: 9px"><span style="color: Red">AC: <strong>19</strong> (10 base + 4 def + 5 dex + 2 Super-Spd <em>- 2 charging</em>; flatfooted 14)</span></span></p><p><span style="font-size: 9px"><span style="color: Red"><em>Miss Chance*: <strong>11+</strong> </em></span></span></p><p><span style="font-size: 9px"><span style="color: Red">Damage <strong>+5</strong>, Fortitude <strong>+0</strong>, Reflex <strong>+9</strong>, Will <strong>+0</strong></span></span></p><p><span style="font-size: 9px"><span style="color: Red">Protection (physical damage only) <strong>+5</strong> (<em>note: this negates any damage Unit-12 would take from the Ramming action</em>)</span></span></p><p><span style="font-size: 9px"><span style="color: DarkRed">* These modifiers apply only to Unit-12's attacks vs. the Dazzled agent. The miss chance applies only to attacks made by the Dazzled agent (unless he is not dependent upon sight. If that's the case, then neither of these modifiers apply. </span></span></p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2300776, member: 25172"] Unit-12 gets to its feet. Its sensory strip focuses on its attacker and it leaps forward, ramming the agent and slamming both fists into the agent's chest. [COLOR=SlateGray][i]Kludge: Message Recieved; systems back online. Strength of attack force unknown. This Unit-12 recommends a tactical retreat until further intel can be provided... after the immediate threat has been dealt with.[/i][/COLOR] [SIZE=1][COLOR=Red]Combat Characteristics (round 3): Attack [B]+9[/B] (4 base + 3 str [I]+2 charging +2 attacker concealed*[/I] ) Damage DC [B]25[/B] (15 base + 3 Str + 2 Super-Str + 2 Strike + [I]3 ramming (30 feet)[/I]) AC: [B]19[/B] (10 base + 4 def + 5 dex + 2 Super-Spd [I]- 2 charging[/I]; flatfooted 14) [I]Miss Chance*: [B]11+[/B] [/I] Damage [B]+5[/B], Fortitude [B]+0[/B], Reflex [B]+9[/B], Will [B]+0[/B] Protection (physical damage only) [B]+5[/B] ([I]note: this negates any damage Unit-12 would take from the Ramming action[/I])[/Color] [COLOR=DarkRed]* These modifiers apply only to Unit-12's attacks vs. the Dazzled agent. The miss chance applies only to attacks made by the Dazzled agent (unless he is not dependent upon sight. If that's the case, then neither of these modifiers apply. [/COLOR][/SIZE] [/QUOTE]
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