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<blockquote data-quote="Wippit Guud" data-source="post: 629530" data-attributes="member: 720"><p>Out of sheer boredom, started to do some dinosaurs. Based loosely of the MM dino's, gotta borrow a friends MM2 to see if they have similar qualities. Hopefully the CRs are about right, and minute changes made be made to each when I compare them to similar dinos in official release. (specifically, I need to see how big they made Seismosaurus, and the natural AC value of Anklosaurus, if someone wants to post them.)</p><p></p><p>-----</p><p></p><p>Acanthopholis </p><p>Large Beast</p><p>Hit Dice: 5d10+16 (43 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft.</p><p>AC: 21 (-1 Size, +12 natural)</p><p>Attacks: Tail slap +7 melee</p><p>Damage: Tail slap 2d4+7</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attack: Trample </p><p>Special Qualities: Scent</p><p>Saves: Fort +8, Ref +4, Will +2</p><p>Abilities: Str 20, Dex 10, Con 19, Int 1, Wis 13, Cha 9</p><p>Skills: Listen +4, Spot +4</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary, pair, or herd (3-10)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 5-8 HD (Large)</p><p></p><p>Acanthopholis is a lightly-armored dinosaur related to anklosaurus, but roughtly half the size. Like it's relative, it's covered in armored plates, and has a large bonegrowth at the end of its tail, used to attack with.</p><p></p><p>Trample (Ex): An acanthopholis can trample medium-size or smaller creatures for 2d8+7 points of damage. Opponents who do not make attacks of opportunity against the acanthopholis can attempt a Reflex save (DC 18) to halve the damage.</p><p></p><p></p><p>---</p><p></p><p>Brachiosaurus</p><p>Colossal Beast</p><p>Hit Dice: 24d10+192 (324 hp) </p><p>Initiative: -2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 11 (-4 Size -2 Dex, +7 natural)</p><p>Attacks: Tail slam +24 melee</p><p>Damage: Tail slam 4d10+16</p><p>Face/Reach: 15 ft. by 40 ft./25 ft </p><p>Special Attack: Trample</p><p>Special Qualities: Scent</p><p>Saves: Fort +21, Ref +11, Will +8</p><p>Abilities: Str 34, Dex 5, Con 27, Int 1, Wis 12, Cha 12</p><p>Skills: Listen +7, Spot +15</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary, Pair, or Herd (3-8)</p><p>Challenge Rating: 11</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 25-32 HD (Gargantuan); 33-60 HD (Colossal)</p><p></p><p></p><p>Brachiosaurus is one of the tallest and largest dinosaurs known. It is a huge herbivore that walks on 4 legs, but unlike other large herbivores, it's front legs are longer than it's hind legs, which elevates it's neck like a giraffe. </p><p></p><p>Skills: Brachiosaurus gains a +8 racial bonus to spot</p><p></p><p>Combat</p><p>Trample (Ex): A brachiosaurus can trample opponents at least one size smaller for 6d12+16 points of damage. Opponents who do not make attacks of opportunity against the brachiosaurus (at -2 to hit) can attempt a Reflex save (DC 36) to halve the damage.</p><p></p><p></p><p>---</p><p></p><p>COMPSOGNATHUS</p><p>Small Beast</p><p>Hit Dice: 1d10+1 (6 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 15 (+1 Size +2 Dex, +2 natural)</p><p>Attacks: Bite +3 melee</p><p>Damage: Bite 1d4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attack: Poison</p><p>Special Qualities: Scent</p><p>Saves: Fort +3, Ref +4, Will +2</p><p>Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6</p><p>Skills: Listen +2, Spot +2</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Pair, or flock (3-15)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-4 HD (Medium)</p><p></p><p>Compsognathus was a bird-like dinosaur about the size chicken, but with a long neck and long tail. A meat eater that preys on lizard and small mammals, it is also a scavenger. Its saliva is mildly poisonous which sedates their victim after being bitten. Some healers use this saliva as a painkiller. </p><p></p><p>Combat</p><p>Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d4 temporary Constitution.</p><p></p><p>---</p><p></p><p>Dilophosaurus </p><p>Large Beast</p><p>Hit Dice: 4d10+8 (30 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 16 (11 Size +2 Dex, +5 natural)</p><p>Attacks: Bite +6 melee</p><p>Damage: Bite 2d4+2</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attack: Poison</p><p>Special Qualities: Scent</p><p>Saves: Fort +6, Ref +6, Will +2</p><p>Abilities: Str 18, Dex 15, Con 15, Int 2, Wis 12, Cha 10</p><p>Skills: Hide +6, Listen +5, Spot +5, Wilderness Lore +5 </p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Solitary, Pair, or pack (3-6)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 5-8 HD (Large)</p><p></p><p>Dilophosaurus is a speedy, slender, bipedal meat-eater. It has two bony crests along the top of its head, small forelegs that are too small for practical uses, and two large back legs for running. </p><p></p><p>Skills: As an ambush predator, Dilophosaurus receives at +4 racial bonus to hide and wilderness lore.</p><p></p><p>Combat</p><p>Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.</p><p></p><p>---</p><p></p><p>Eoraptor</p><p>Tiny Beast</p><p>Hit Dice: 1/4d8 (2 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 16 (+2 Size +3 Dex, +1 natural)</p><p>Attacks: Bite +4 melee</p><p>Damage: Bite 1d4-3</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.</p><p>Special Attack: -</p><p>Special Qualities: Scent</p><p>Saves: Fort +2, Ref +5, Will +1</p><p>Abilities: Str 2, Dex 17, Con 10, Int 1, Wis 12, Cha 3</p><p>Skills: Listen +2, Spot +2</p><p></p><p>Climate/Terrain: Warm forest, hill, and plains</p><p>Organization: Flock (6-24)</p><p>Challenge Rating: 1/8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 1/2-1 HD (Tiny)</p><p></p><p>Eoraptors are one of the smallest dinosaurs. 3 ft long from nose to tail, their body is the size of your average robin, but the are extremely quick for that size. They eat insects and will scavenge.</p><p></p><p>---</p><p></p><p>EDIT: Adjusted Acanthopholis and brachiosaurus based on MM2 similar dinosaurs.</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 629530, member: 720"] Out of sheer boredom, started to do some dinosaurs. Based loosely of the MM dino's, gotta borrow a friends MM2 to see if they have similar qualities. Hopefully the CRs are about right, and minute changes made be made to each when I compare them to similar dinos in official release. (specifically, I need to see how big they made Seismosaurus, and the natural AC value of Anklosaurus, if someone wants to post them.) ----- Acanthopholis Large Beast Hit Dice: 5d10+16 (43 hp) Initiative: +0 Speed: 30 ft. AC: 21 (-1 Size, +12 natural) Attacks: Tail slap +7 melee Damage: Tail slap 2d4+7 Face/Reach: 5 ft. by 10 ft./5 ft. Special Attack: Trample Special Qualities: Scent Saves: Fort +8, Ref +4, Will +2 Abilities: Str 20, Dex 10, Con 19, Int 1, Wis 13, Cha 9 Skills: Listen +4, Spot +4 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary, pair, or herd (3-10) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 5-8 HD (Large) Acanthopholis is a lightly-armored dinosaur related to anklosaurus, but roughtly half the size. Like it's relative, it's covered in armored plates, and has a large bonegrowth at the end of its tail, used to attack with. Trample (Ex): An acanthopholis can trample medium-size or smaller creatures for 2d8+7 points of damage. Opponents who do not make attacks of opportunity against the acanthopholis can attempt a Reflex save (DC 18) to halve the damage. --- Brachiosaurus Colossal Beast Hit Dice: 24d10+192 (324 hp) Initiative: -2 (Dex) Speed: 30 ft. AC: 11 (-4 Size -2 Dex, +7 natural) Attacks: Tail slam +24 melee Damage: Tail slam 4d10+16 Face/Reach: 15 ft. by 40 ft./25 ft Special Attack: Trample Special Qualities: Scent Saves: Fort +21, Ref +11, Will +8 Abilities: Str 34, Dex 5, Con 27, Int 1, Wis 12, Cha 12 Skills: Listen +7, Spot +15 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary, Pair, or Herd (3-8) Challenge Rating: 11 Treasure: None Alignment: Always neutral Advancement: 25-32 HD (Gargantuan); 33-60 HD (Colossal) Brachiosaurus is one of the tallest and largest dinosaurs known. It is a huge herbivore that walks on 4 legs, but unlike other large herbivores, it's front legs are longer than it's hind legs, which elevates it's neck like a giraffe. Skills: Brachiosaurus gains a +8 racial bonus to spot Combat Trample (Ex): A brachiosaurus can trample opponents at least one size smaller for 6d12+16 points of damage. Opponents who do not make attacks of opportunity against the brachiosaurus (at -2 to hit) can attempt a Reflex save (DC 36) to halve the damage. --- COMPSOGNATHUS Small Beast Hit Dice: 1d10+1 (6 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 15 (+1 Size +2 Dex, +2 natural) Attacks: Bite +3 melee Damage: Bite 1d4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attack: Poison Special Qualities: Scent Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +2, Spot +2 Climate/Terrain: Warm forest, hill, and plains Organization: Pair, or flock (3-15) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2-4 HD (Medium) Compsognathus was a bird-like dinosaur about the size chicken, but with a long neck and long tail. A meat eater that preys on lizard and small mammals, it is also a scavenger. Its saliva is mildly poisonous which sedates their victim after being bitten. Some healers use this saliva as a painkiller. Combat Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d4 temporary Constitution. --- Dilophosaurus Large Beast Hit Dice: 4d10+8 (30 hp) Initiative: +2 (Dex) Speed: 40 ft. AC: 16 (11 Size +2 Dex, +5 natural) Attacks: Bite +6 melee Damage: Bite 2d4+2 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attack: Poison Special Qualities: Scent Saves: Fort +6, Ref +6, Will +2 Abilities: Str 18, Dex 15, Con 15, Int 2, Wis 12, Cha 10 Skills: Hide +6, Listen +5, Spot +5, Wilderness Lore +5 Climate/Terrain: Warm forest, hill, and plains Organization: Solitary, Pair, or pack (3-6) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 5-8 HD (Large) Dilophosaurus is a speedy, slender, bipedal meat-eater. It has two bony crests along the top of its head, small forelegs that are too small for practical uses, and two large back legs for running. Skills: As an ambush predator, Dilophosaurus receives at +4 racial bonus to hide and wilderness lore. Combat Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution. --- Eoraptor Tiny Beast Hit Dice: 1/4d8 (2 hp) Initiative: +3 (Dex) Speed: 30 ft. AC: 16 (+2 Size +3 Dex, +1 natural) Attacks: Bite +4 melee Damage: Bite 1d4-3 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Attack: - Special Qualities: Scent Saves: Fort +2, Ref +5, Will +1 Abilities: Str 2, Dex 17, Con 10, Int 1, Wis 12, Cha 3 Skills: Listen +2, Spot +2 Climate/Terrain: Warm forest, hill, and plains Organization: Flock (6-24) Challenge Rating: 1/8 Treasure: None Alignment: Always neutral Advancement: 1/2-1 HD (Tiny) Eoraptors are one of the smallest dinosaurs. 3 ft long from nose to tail, their body is the size of your average robin, but the are extremely quick for that size. They eat insects and will scavenge. --- EDIT: Adjusted Acanthopholis and brachiosaurus based on MM2 similar dinosaurs. [/QUOTE]
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