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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and adjusting an NPC's attitude
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<blockquote data-quote="Kemrain" data-source="post: 1315997" data-attributes="member: 12153"><p>Frostmarrow,</p><p></p><p>For the most part, ascertaining the additude of those you interact with is fairly easy. Their facial expressions, body language, and tone of voice give it all away, for the most part. When people are being subversive, hiding their feelings or motives, you get Sense Motive checks. Many GM's have the players roll Sense Motive checks to ascertain an NPC's additude, because IRL, that's basically what you're doing when you pick up on those obvious social clues. The DC is just very low. Requiring a Sense Motive check isn't in the rules, but it makes sense and can add to a game in many ways (about as many as it can detract, hmm).</p><p>When the PC's are interacting with that guard, you say, "You notice that when you mentioned being from the north the guard suddenly became apprehensive towards your party." This is a great ruling, because you not only tell the PC that the person he's dealing with has become unfriendly, but more importantly, why! That's what Sense Motive is for, and that's a great use of it. I see the becoming unfriendly part as ancilary to the motive being sensed. If the Guard was hiding his feelings, the DC would be higher, and the PC might not have noticed what riled him. I think what you did there was pretty close to the rules, closer than you might have thought.</p><p></p><p>- Kemrain the Socially Inept (8 Wis!)</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1315997, member: 12153"] Frostmarrow, For the most part, ascertaining the additude of those you interact with is fairly easy. Their facial expressions, body language, and tone of voice give it all away, for the most part. When people are being subversive, hiding their feelings or motives, you get Sense Motive checks. Many GM's have the players roll Sense Motive checks to ascertain an NPC's additude, because IRL, that's basically what you're doing when you pick up on those obvious social clues. The DC is just very low. Requiring a Sense Motive check isn't in the rules, but it makes sense and can add to a game in many ways (about as many as it can detract, hmm). When the PC's are interacting with that guard, you say, "You notice that when you mentioned being from the north the guard suddenly became apprehensive towards your party." This is a great ruling, because you not only tell the PC that the person he's dealing with has become unfriendly, but more importantly, why! That's what Sense Motive is for, and that's a great use of it. I see the becoming unfriendly part as ancilary to the motive being sensed. If the Guard was hiding his feelings, the DC would be higher, and the PC might not have noticed what riled him. I think what you did there was pretty close to the rules, closer than you might have thought. - Kemrain the Socially Inept (8 Wis!) [/QUOTE]
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