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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and adjusting an NPC's attitude
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<blockquote data-quote="billd91" data-source="post: 1316020" data-attributes="member: 3400"><p>The rules are not a straight-jacket to how you can play. They are there so you have an arbiter of how things can be resolved if you so desire. There's nothing wrong with just doing a quick roll, a bit of RP followed by a roll to determine success, or drawing it out. </p><p>You can certainly use the Diplomacy as a cold check and just assume it took the characters a couple of minutes of chatting. And under some circumstances, those minutes might be irrelevant anyway. Feel free to gloss over stuff as you see fit and don't be bogged into details.</p><p>I like to have the players role-play out the encounter and then roll for it so that character who have invested (or not invested) in their interpersonal stats and skills get the fruits of their investment. If the role-playing was especially appropriate, I'll give them a suitable bonus so that we can use both aspects of the game: role-playing and roll-playing.</p><p>The whole point is to make the game fun and preserve a modicum of credibility. Convincing the guard to let you into town should be much easier and more inconsequential than winning over a hostile Epic NPC. Play out the ones that make the game the most fun and entertaining and provides the best challenge to the playing skills of the people at the table. Resolve quickly, with a cold Diplomacy roll if need be, the interactions that are relatively inconsequential.</p><p>And just because the DM wants to interject a little additional information into an encounter doesn't mean you've really failed the Diplomacy roll. There is no save against DM boxed text. If he's got some info to give, let him give it with whatever personality he wants to give it. If the guard has been made friendly with a good Diplomacy roll, it doesn't mean he won't be a gruff and crabby kind of guy who would still warn you he's keeping his eye on you. It just means he'll give you the benefit of the doubt and come to your aid should you be unlawfully attacked within his sight.</p></blockquote><p></p>
[QUOTE="billd91, post: 1316020, member: 3400"] The rules are not a straight-jacket to how you can play. They are there so you have an arbiter of how things can be resolved if you so desire. There's nothing wrong with just doing a quick roll, a bit of RP followed by a roll to determine success, or drawing it out. You can certainly use the Diplomacy as a cold check and just assume it took the characters a couple of minutes of chatting. And under some circumstances, those minutes might be irrelevant anyway. Feel free to gloss over stuff as you see fit and don't be bogged into details. I like to have the players role-play out the encounter and then roll for it so that character who have invested (or not invested) in their interpersonal stats and skills get the fruits of their investment. If the role-playing was especially appropriate, I'll give them a suitable bonus so that we can use both aspects of the game: role-playing and roll-playing. The whole point is to make the game fun and preserve a modicum of credibility. Convincing the guard to let you into town should be much easier and more inconsequential than winning over a hostile Epic NPC. Play out the ones that make the game the most fun and entertaining and provides the best challenge to the playing skills of the people at the table. Resolve quickly, with a cold Diplomacy roll if need be, the interactions that are relatively inconsequential. And just because the DM wants to interject a little additional information into an encounter doesn't mean you've really failed the Diplomacy roll. There is no save against DM boxed text. If he's got some info to give, let him give it with whatever personality he wants to give it. If the guard has been made friendly with a good Diplomacy roll, it doesn't mean he won't be a gruff and crabby kind of guy who would still warn you he's keeping his eye on you. It just means he'll give you the benefit of the doubt and come to your aid should you be unlawfully attacked within his sight. [/QUOTE]
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