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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy and adjusting an NPC's attitude
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<blockquote data-quote="Frostmarrow" data-source="post: 1316045" data-attributes="member: 1122"><p>The thing is that I have been complaining about the social skills in my group for years. My point has been that since you can't trust your ranks to count those skills are almost redundant. Also I am a firm follower of the role-playing school. You could, I've argued, chuck them out alltogether and the game wouldn't suffer. (Though balance would).</p><p></p><p>Last session two characters had been jailed by the inquisition in a dungeon, including mine. The other two were staging a rescue attempt. They come in blades flashing very gung-ho and kills guards left and right. They end up at the door to the torture chamber where I and my compatriot are chained to the walls. In front of the door there is a guard who is carrying the key.</p><p></p><p>One player shouts "Open the door or I'll kill you!" and backs this up with an Intimidate check of 36. Now this is enough to make a hostile epic+6 character friendly for a short spell [by the rules we use]. However the guard (say 5 HD) still opts to lunge out and fight to the death.</p><p></p><p>The reason for this is that the DM hadn't prepared for this situation and he didn't want the inquisition seem like push overs. The DM had gone to great lengths during our torture to instill fear in us. Also he motivated his decision with the words "the guard is a lot more afraid of his superiors than you can imagine". We did have a pretty good clue though.</p><p></p><p>All this is fine. But later we concluded (the RL lawyer in fact) that the guard at least according to the rules should have stepped down, scared or not, due to the imminence of the threat.</p><p></p><p>Still, I thought that the player had practically wasted his many ranks in Intimidate since he couldn't use it in a perfectly valid situation. This prompted me to go back and re-read the rules for social checks. Next time I meet with my fellow gamers I plan to bring the subject up. That is what I've discussed in previous posts in this thread, not the guard of the inquisition example. How should I make my point?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1316045, member: 1122"] The thing is that I have been complaining about the social skills in my group for years. My point has been that since you can't trust your ranks to count those skills are almost redundant. Also I am a firm follower of the role-playing school. You could, I've argued, chuck them out alltogether and the game wouldn't suffer. (Though balance would). Last session two characters had been jailed by the inquisition in a dungeon, including mine. The other two were staging a rescue attempt. They come in blades flashing very gung-ho and kills guards left and right. They end up at the door to the torture chamber where I and my compatriot are chained to the walls. In front of the door there is a guard who is carrying the key. One player shouts "Open the door or I'll kill you!" and backs this up with an Intimidate check of 36. Now this is enough to make a hostile epic+6 character friendly for a short spell [by the rules we use]. However the guard (say 5 HD) still opts to lunge out and fight to the death. The reason for this is that the DM hadn't prepared for this situation and he didn't want the inquisition seem like push overs. The DM had gone to great lengths during our torture to instill fear in us. Also he motivated his decision with the words "the guard is a lot more afraid of his superiors than you can imagine". We did have a pretty good clue though. All this is fine. But later we concluded (the RL lawyer in fact) that the guard at least according to the rules should have stepped down, scared or not, due to the imminence of the threat. Still, I thought that the player had practically wasted his many ranks in Intimidate since he couldn't use it in a perfectly valid situation. This prompted me to go back and re-read the rules for social checks. Next time I meet with my fellow gamers I plan to bring the subject up. That is what I've discussed in previous posts in this thread, not the guard of the inquisition example. How should I make my point? [/QUOTE]
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