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Diplomatic Immunity Rogue's Gallery
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<blockquote data-quote="Keia" data-source="post: 2301982" data-attributes="member: 98"><p><span style="font-size: 12px"><strong>Ferris D’Elchant</strong></span><strong></strong></p><p><strong>Male Sacra Champion 4</strong></p><p><strong>Character level:</strong> 4</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>City:</strong> ????</p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 188 lbs</p><p><strong>Hair:</strong> Lavender</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 30</p><p><strong>Experience:</strong> 8,000 xps</p><p></p><p><strong>Str:</strong> 15 (+2) [base 15] </p><p><strong>Dex:</strong> 12 (+1) [base 12]</p><p><strong>Con:</strong> 15 (+2) [base 13, +2 racial]</p><p><strong>Int:</strong> 12 (+1) [base 14, -2 racial] </p><p><strong>Wis:</strong> 19 (+4) [base 15, +4 racial] </p><p><strong>Cha:</strong> 22 (+6) [base 17, +2 racial, +2 enhancement, +1 level] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Sacra abilities</strong> – Circe’s Love, Circe’s Boon.</p><p></p><p><strong>Champion abilities</strong> – All armor proficiencies, all shield proficiency, all weapon proficiencies, Aura of good(Ex), Detect vile(Sp), Circe’s grace(Su), Turn undead(Su), Lay on hands(Su) [24 pts = 4th lvl x 6 Cha], Aura of courage(Su), Divine health(Ex), Divine Devotion I.</p><p></p><p><strong>Hit Dice:</strong> 10 + 3d10 <a href="http://invisiblecastle.com/find.py?id=102127" target="_blank">(24)</a> + 8</p><p><strong>HP:</strong> 42</p><p><strong>AC:</strong> 23 (+1 Dex + 9 Armor + 3 shield)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30 ft (20 in heavy armor)</p><p></p><p><strong><u>Saves</u></strong></p><p>Fort +12 [+4 base, +2 Con + 6 Grace]</p><p>Refl +08 [+1 base, +1 Dex + 6 Grace]</p><p>Will +14 [+4 base, +4 Wis + 6 Grace]</p><p></p><p><strong>Save conditionals:</strong> Immune to fear and disease, +4 morale bonus vs. fear in 10ft radius.</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Melee Atk:</strong> +7 <em>MW Longsword</em>(1d8+2/19-20/x2/S) </p><p><strong>Ranged Atk:</strong> +6 <em>MW Mighty +2 Comp Longbow</em> (1d8+2/20/x3 110ft/P) </p><p></p><p><strong>Attack conditionals:</strong>.</p><p></p><p><strong><u>Skills</u> (21 pts Champion)</strong></p><p>Bluff +6 [0 Ranks(cc), +6 Cha]</p><p>Concentration +3 [1 Ranks, +2 Con]</p><p>Diplomacy* +15 [7 Ranks, +6 Cha, +2 Synergy]</p><p>Gather Information* +6 [0 Ranks(cc), +6 Cha]</p><p>Handle Animal +6 [0 ranks, +6 Cha]</p><p>Heal +5 [1 ranks, +4 Wis]</p><p>Intimidate* +6 [0 Ranks(cc), +6 Cha]</p><p>Knowledge Arcana +2 [1 Ranks, +1 Int]</p><p>Knowledge History +1 [0 Ranks, +1 Int]</p><p>Knowledge Religion +2 [1 rank, +1 Int]</p><p>Listen +4 [0 ranks(cc), +4 Wis]</p><p>Ride +1 [0 ranks +1 Dex]</p><p>Search* +1 [0 Ranks(cc), +1 Int]</p><p>Sense Motive* +10 [6 Ranks, +4 Wis]</p><p>Speak Language [0 Ranks(cc)]</p><p>Spellcraft +5 [4 Ranks, +1 Int]</p><p>Spot +4 [0 Ranks(cc), +4 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Divine Spell Power [1st lvl] (spend turn attempt as FA to increase CL for next spell - <em>healing spells only</em>)</p><p>Augment Healing [3rd lvl]</p><p></p><p><strong>Languages:</strong> Sacran, Eldish.</p><p></p><p><strong>Total Spells Per Day (cast/day)</strong> (Total) Save DC +4 </p><p>0th – 4; 1st – 6/+1 (+1 Wis, +2 Cha); 2nd – 5/+1 (+1 Wis, +2 Cha), </p><p></p><p><strong>Domains Known</strong> (Charm, Luck, Travel) [2 base +1 Circe’s Boon]</p><p><strong>Charm</strong> – <em> Charm person(1st), Calm Emotions(2nd)</em></p><p> - <span style="font-size: 9px">The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.</span></p><p><strong>Luck</strong> – <em> Entropic Shield(1st), Aid(2nd) </em></p><p> - <span style="font-size: 9px">You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure.</span></p><p><strong>Travel</strong> - <em> Long strider(1st), Locate object(2nd) </em></p><p> - <span style="font-size: 9px">For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.</span></p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>MW Mighty +2 Composite Longbow</strong> (600gp, 3 lbs.)</p><p><strong>Full Plate +1</strong> (2,650 gp, 30 lbs., AC +9, MDP +1, ASF 35%, ACP -5)</p><p><strong>Arrows</strong> [Qty. 80] (4 gp, 12 lbs.)</p><p><strong>MW Longsword</strong> (315gp, 4 lbs.)</p><p><strong>Heavy steel shield +1</strong> (1,170gp, 15 lbs., ASF 15%, ACP -1)</p><p><strong>Cloak of Charisma +2</strong> 94,000gp, 0 lbs.)</p><p><strong>Wand CLW x 2</strong> (50 charges each), 1,500gps, 0 lbs.</p><p><strong>Bedroll</strong> (5sp, 5 lbs)</p><p><strong>Scrolls:</strong></p><p>- - <em>Holy Sword</em> (700 gp)</p><p>- - <em>Neutralize Poison</em> (375 gp)</p><p>- - <em>Remove Paralysis</em> (150 gp)</p><p><strong>Backpack</strong> (2 gp, 2 lbs.)</p><p><strong>Acid (2 flasks)</strong> 20gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Paper (10 sheets)</strong> 4gp</p><p><strong>Healer’s kit</strong> 50 gp</p><p><strong>Holy symbol</strong> 25gp</p><p><strong>Holy water (x3)</strong> 75gp</p><p><strong>Ink (two vials)</strong> 16gp</p><p><strong>Inkpen</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Explorer’s outfit</strong> 0gp <em>Total Cost: [11,679.5 gp]</em></p><p></p><p><strong>Money</strong></p><p>320 gp, 5 sp</p><p></p><p><strong>Notes</strong> – None at this time.</p><p></p><p><strong>Appearance:</strong> <span style="font-size: 9px">The first thing people say about Ferris is “He sure is big for a Sacra”. Ferris stands well over six foot tall, deep lavender hair cascading to his shoulder. To say that he was a pretty man would be an understatement: toned muscles beneath gleaming plate mail, clothing always in fashion . . . or cutting edge, soulful blue eyes.</span></p><p> </p><p><strong>Personality:</strong> <span style="font-size: 9px">For someone as big and as beautiful as Ferris is, he doesn’t seem to realize this fact. Kind, thoughtful, head in the clouds, not a driven as other Sacra, honest, party-goer or –crasher, understanding, are all comments made by others about Ferris. Ferris speaks very little about himself, his family, religion or any other sensitive topics.</span></p><p></p><p><strong>Early Background/Origins:</strong><span style="font-size: 9px"> First son of Camden and Alicia D’Elchant, life was meant to be good for Ferris. Both were successful adventurers working in Circe’s name. Ferris was born healthy and large – big for a baby – not fat though, just large. Near the time for Ferris to enter the academy, his younger brother was born. Ferris learned of the ideals that Circe held, and believed in them . . . until the young brother he had loved so much was thought to be tainted. It didn’t make sense, he was a young child . . . but he had the spark of arcane magic within him. Ferris remembered the light when he was at home . . . he never really thought about it all that much. He didn’t see what the big deal was . . . it was only a couple of dancing lights.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">At home, there was the questioning, the odd looks, the humiliation of his father . . . the disappearance of his birth mother. No one knows just how long the Dolrathi was playing at being his mother . . . and to Ferris, he didn’t notice a difference . . . so there wasn’t one. At the order he was shunned . . . his concern for his studies waned. The sessions passed and Ferris didn’t graduate. He learned more and enjoyed his time with students that didn’t know who he was. If he wasn’t so gifted with healing and was such a likeable guy, the order would have cast him out. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Times change as the always do and a new administration in the monastic order, did in fact cast Ferris out – graduating him when he tried to inform them that he wasn’t ready yet. After years and years in the order, Ferris is cast into the real world . . . but is he ready for it?</span></p><p></p><p><strong>Recent Background:</strong> <span style="font-size: 9px"> .</span></p><p></p><p><strong>Side Notes:</strong> .</p><p></p><p><strong>Web information: </strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Circe's Boon: </em> All Sacra have access to a clerical domain of their choice granted by Circe. They can use the domain power and can cast the spells as domain spells. Even Sacra peasants and other non-spellcasters can cast the spells from their chosen domain once per day per each (if they have enough Wisdom and enough HD that they would be able to cast them if they were a cleric) as spell-like abilities. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Circe's Love:</em> Each day when praying to Circe in her daily prayers, a Sacra may select to receive a +1 divine bonus to either attack rolls, armour class, or saving throws for 24 hours.</span></p><p></p><p><strong>Order and Name: </strong></p></blockquote><p></p>
[QUOTE="Keia, post: 2301982, member: 98"] [SIZE=3][b]Ferris D’Elchant[/b][/SIZE][b] Male Sacra Champion 4[/b] [b]Character level:[/b] 4 [b]Alignment:[/b] Neutral Good [b]City:[/b] ???? [b]Height:[/b] 6' 2'' [b]Weight:[/b] 188 lbs [b]Hair:[/b] Lavender [b]Eyes:[/b] Blue [b]Age:[/b] 30 [b]Experience:[/b] 8,000 xps [b]Str:[/b] 15 (+2) [base 15] [b]Dex:[/b] 12 (+1) [base 12] [b]Con:[/b] 15 (+2) [base 13, +2 racial] [b]Int:[/b] 12 (+1) [base 14, -2 racial] [b]Wis:[/b] 19 (+4) [base 15, +4 racial] [b]Cha:[/b] 22 (+6) [base 17, +2 racial, +2 enhancement, +1 level] [b][u]Class and Racial Abilities[/u][/b] [b]Sacra abilities[/b] – Circe’s Love, Circe’s Boon. [b]Champion abilities[/b] – All armor proficiencies, all shield proficiency, all weapon proficiencies, Aura of good(Ex), Detect vile(Sp), Circe’s grace(Su), Turn undead(Su), Lay on hands(Su) [24 pts = 4th lvl x 6 Cha], Aura of courage(Su), Divine health(Ex), Divine Devotion I. [b]Hit Dice:[/b] 10 + 3d10 [URL=http://invisiblecastle.com/find.py?id=102127](24)[/URL] + 8 [b]HP:[/b] 42 [b]AC:[/b] 23 (+1 Dex + 9 Armor + 3 shield) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30 ft (20 in heavy armor) [b][u]Saves[/u][/b] Fort +12 [+4 base, +2 Con + 6 Grace] Refl +08 [+1 base, +1 Dex + 6 Grace] Will +14 [+4 base, +4 Wis + 6 Grace] [b]Save conditionals:[/b] Immune to fear and disease, +4 morale bonus vs. fear in 10ft radius. [b]BAB:[/b] +4 [b]Melee Atk:[/b] +7 [i]MW Longsword[/i](1d8+2/19-20/x2/S) [b]Ranged Atk:[/b] +6 [i]MW Mighty +2 Comp Longbow[/i] (1d8+2/20/x3 110ft/P) [b]Attack conditionals:[/b]. [b][u]Skills[/u] (21 pts Champion)[/b] Bluff +6 [0 Ranks(cc), +6 Cha] Concentration +3 [1 Ranks, +2 Con] Diplomacy* +15 [7 Ranks, +6 Cha, +2 Synergy] Gather Information* +6 [0 Ranks(cc), +6 Cha] Handle Animal +6 [0 ranks, +6 Cha] Heal +5 [1 ranks, +4 Wis] Intimidate* +6 [0 Ranks(cc), +6 Cha] Knowledge Arcana +2 [1 Ranks, +1 Int] Knowledge History +1 [0 Ranks, +1 Int] Knowledge Religion +2 [1 rank, +1 Int] Listen +4 [0 ranks(cc), +4 Wis] Ride +1 [0 ranks +1 Dex] Search* +1 [0 Ranks(cc), +1 Int] Sense Motive* +10 [6 Ranks, +4 Wis] Speak Language [0 Ranks(cc)] Spellcraft +5 [4 Ranks, +1 Int] Spot +4 [0 Ranks(cc), +4 Wis] [b]Feats:[/b] Divine Spell Power [1st lvl] (spend turn attempt as FA to increase CL for next spell - [I]healing spells only[/I]) Augment Healing [3rd lvl] [b]Languages:[/b] Sacran, Eldish. [b]Total Spells Per Day (cast/day)[/b] (Total) Save DC +4 0th – 4; 1st – 6/+1 (+1 Wis, +2 Cha); 2nd – 5/+1 (+1 Wis, +2 Cha), [b]Domains Known[/b] (Charm, Luck, Travel) [2 base +1 Circe’s Boon] [B]Charm[/B] – [I] Charm person(1st), Calm Emotions(2nd)[/I] - [size=1]The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.[/size] [B]Luck[/B] – [I] Entropic Shield(1st), Aid(2nd) [/I] - [size=1]You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure.[/size] [B]Travel[/B] - [I] Long strider(1st), Locate object(2nd) [/I] - [size=1]For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.[/size] [b][u]Equipment[/u][/b] [b]MW Mighty +2 Composite Longbow[/b] (600gp, 3 lbs.) [b]Full Plate +1[/b] (2,650 gp, 30 lbs., AC +9, MDP +1, ASF 35%, ACP -5) [b]Arrows[/b] [Qty. 80] (4 gp, 12 lbs.) [b]MW Longsword[/b] (315gp, 4 lbs.) [b]Heavy steel shield +1[/b] (1,170gp, 15 lbs., ASF 15%, ACP -1) [b]Cloak of Charisma +2[/b] 94,000gp, 0 lbs.) [b]Wand CLW x 2[/b] (50 charges each), 1,500gps, 0 lbs. [b]Bedroll[/b] (5sp, 5 lbs) [b]Scrolls:[/b] - - [i]Holy Sword[/i] (700 gp) - - [i]Neutralize Poison[/i] (375 gp) - - [i]Remove Paralysis[/i] (150 gp) [b]Backpack[/b] (2 gp, 2 lbs.) [b]Acid (2 flasks)[/b] 20gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Paper (10 sheets)[/b] 4gp [b]Healer’s kit[/b] 50 gp [b]Holy symbol[/b] 25gp [b]Holy water (x3)[/b] 75gp [b]Ink (two vials)[/b] 16gp [b]Inkpen[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [i]Total Cost: [11,679.5 gp][/i] [b]Money[/b] 320 gp, 5 sp [B]Notes[/B] – None at this time. [b]Appearance:[/b] [SIZE=1]The first thing people say about Ferris is “He sure is big for a Sacra”. Ferris stands well over six foot tall, deep lavender hair cascading to his shoulder. To say that he was a pretty man would be an understatement: toned muscles beneath gleaming plate mail, clothing always in fashion . . . or cutting edge, soulful blue eyes.[/SIZE] [b]Personality:[/b] [SIZE=1]For someone as big and as beautiful as Ferris is, he doesn’t seem to realize this fact. Kind, thoughtful, head in the clouds, not a driven as other Sacra, honest, party-goer or –crasher, understanding, are all comments made by others about Ferris. Ferris speaks very little about himself, his family, religion or any other sensitive topics.[/SIZE] [b]Early Background/Origins:[/b][size=1] First son of Camden and Alicia D’Elchant, life was meant to be good for Ferris. Both were successful adventurers working in Circe’s name. Ferris was born healthy and large – big for a baby – not fat though, just large. Near the time for Ferris to enter the academy, his younger brother was born. Ferris learned of the ideals that Circe held, and believed in them . . . until the young brother he had loved so much was thought to be tainted. It didn’t make sense, he was a young child . . . but he had the spark of arcane magic within him. Ferris remembered the light when he was at home . . . he never really thought about it all that much. He didn’t see what the big deal was . . . it was only a couple of dancing lights. At home, there was the questioning, the odd looks, the humiliation of his father . . . the disappearance of his birth mother. No one knows just how long the Dolrathi was playing at being his mother . . . and to Ferris, he didn’t notice a difference . . . so there wasn’t one. At the order he was shunned . . . his concern for his studies waned. The sessions passed and Ferris didn’t graduate. He learned more and enjoyed his time with students that didn’t know who he was. If he wasn’t so gifted with healing and was such a likeable guy, the order would have cast him out. Times change as the always do and a new administration in the monastic order, did in fact cast Ferris out – graduating him when he tried to inform them that he wasn’t ready yet. After years and years in the order, Ferris is cast into the real world . . . but is he ready for it?[/size] [b]Recent Background:[/b] [size=1] .[/size] [b]Side Notes:[/b] . [b]Web information: [/b][SIZE=1] [I]Circe's Boon: [/I] All Sacra have access to a clerical domain of their choice granted by Circe. They can use the domain power and can cast the spells as domain spells. Even Sacra peasants and other non-spellcasters can cast the spells from their chosen domain once per day per each (if they have enough Wisdom and enough HD that they would be able to cast them if they were a cleric) as spell-like abilities. [I]Circe's Love:[/I] Each day when praying to Circe in her daily prayers, a Sacra may select to receive a +1 divine bonus to either attack rolls, armour class, or saving throws for 24 hours.[/SIZE] [b]Order and Name: [/b] [/QUOTE]
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