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<blockquote data-quote="sophist" data-source="post: 2325966" data-attributes="member: 15148"><p>MISSING PLAYER[sblock]<strong>Zuggarr, Byblan Sage 3</strong></p><p>medium outsider(native)</p><p> </p><p>Alignment: Neutral</p><p>Height: 6'</p><p>Weight: 111 lbs</p><p>Hair: none</p><p>Eyes: black & large</p><p>Age: ???</p><p> </p><p>Strength 11 (+0) [13 base]</p><p>Dexterity 11 (+0) [11 base]</p><p>Constitution 11 (+0) [15 base, -4 race] </p><p>Intelligence 22 (+6) [18 base, +4 Racial] </p><p>Wisdom 13 [9 base, +4 Racial]</p><p>Charisma 17 [13 base, +4 race]</p><p> </p><p>Hit Dice 3d6</p><p>HP: 15 [6+4+5]</p><p>AC: 10 [10 base] + spells</p><p>Touch AC: 10, Flat-footed AC: 10</p><p>Init: +0 </p><p>BAB: +1</p><p>Melee Attack: +1</p><p>Ranged Attack: +1</p><p>Speed: 30 ft</p><p> </p><p>Saves-</p><p>Fortitude +1 </p><p>Reflex +1 </p><p>Will +4 [+3 base, +1 Wis]</p><p> </p><p>Feats:</p><p>Point Blank Shot [1st-level]</p><p>Eschew Materials [Sage]</p><p>Preceise Shot [3rd-level]</p><p> </p><p>[CODE]SKILLS (ranks+ability modifer)</p><p>------</p><p>Appraise 2+6</p><p>Decipher Script 5+6</p><p>Bluff 5+3</p><p>Disguise 2+3</p><p>Gather Information 7+3</p><p>Concentration 7+0</p><p>Diplomacy 4+3</p><p>Hide 5+0</p><p>Move Silently 5+0</p><p>Spellcraft 7+6</p><p>Tumble 5+0</p><p>Use Magic Device 2+3</p><p>Sense Motive 5+0</p><p>Speak Language 5</p><p>Knowledge(arcana) 3+6</p><p> (the planes) 3+6</p><p> (spelljamming) 1+6</p><p> (the spheres) 3+6</p><p> (nature) 3+6</p><p> (religion) 1+6</p><p> (dungeoneering) 2+6</p><p> (geography) 1+6</p><p> (history) 1+6[/CODE]</p><p> </p><p>Languages: ??? searching</p><p> </p><p>Class and Racial Abilities:</p><p>Abilitiy Modifiers for race (see above), Sage Knowlege +9, outsider traits (see MM)</p><p> </p><p></p><p>[CODE]Wizard Spells: (4)/4/3</p><p>-------------</p><p>Spellbook : 0-all</p><p> 1- Shield, Mage Armour, Magic Missile, Identify,</p><p> True Strike, Magic Weapon, Charm Person,</p><p> Shocking Grasp, Unseen Servant, Comprehend Languages,</p><p> Endure Elements, Protection from Evil</p><p> 2- Cat's Grace, Blindness/Deafness</p><p></p><p>Words of Lore</p><p>-------------</p><p>per day: (3)/2</p><p>Known : 0 - Detect Magic, Message, Mending, Light, Know Direction,</p><p> Prestidigitation</p><p> 1 - Cure Light Wounds, Detect Secret Doors, Disguise Self,</p><p> Expeditious Retreat[/CODE]</p><p> </p><p>Equipment:</p><p>8000 to spend, workin on it</p><p> </p><p>Money:</p><p>(see above)</p><p></p><p>Appearance: </p><p>Zuggarr look like a large grey, the "cute" alien that abduct everyone. No really, to picture him, I guess his apearance is somewhat close to the Doppleganger from the MM, except that his skin his gey-blue. He prefers simple untility clothing, which usually means a brown travellers outfit.</p><p></p><p>Personality:</p><p>More material and hardy than most of his race, Zuggarr is a wandering sage. Just like he does not accept any fixed dogmas, he usually cannot stay in one place for long.</p><p>He likes to apply his knowledge to get through life easily, a laid-back attitude that does not sit well with other Byblans.</p><p> </p><p>Background:</p><p>Zuggarr had a usual Byblan upbringing full of boring rote learning. Eager to try something different, he befriended a rare troubadour of his kind. In the end, he found out he liked theory better than singing, but the light-hearted attitude of his firend stuck. Thus, after finishing his apprenticeship, he struck out to see the spheres.[/sblock]</p></blockquote><p></p>
[QUOTE="sophist, post: 2325966, member: 15148"] MISSING PLAYER[sblock][B]Zuggarr, Byblan Sage 3[/B] medium outsider(native) Alignment: Neutral Height: 6' Weight: 111 lbs Hair: none Eyes: black & large Age: ??? Strength 11 (+0) [13 base] Dexterity 11 (+0) [11 base] Constitution 11 (+0) [15 base, -4 race] Intelligence 22 (+6) [18 base, +4 Racial] Wisdom 13 [9 base, +4 Racial] Charisma 17 [13 base, +4 race] Hit Dice 3d6 HP: 15 [6+4+5] AC: 10 [10 base] + spells Touch AC: 10, Flat-footed AC: 10 Init: +0 BAB: +1 Melee Attack: +1 Ranged Attack: +1 Speed: 30 ft Saves- Fortitude +1 Reflex +1 Will +4 [+3 base, +1 Wis] Feats: Point Blank Shot [1st-level] Eschew Materials [Sage] Preceise Shot [3rd-level] [CODE]SKILLS (ranks+ability modifer) ------ Appraise 2+6 Decipher Script 5+6 Bluff 5+3 Disguise 2+3 Gather Information 7+3 Concentration 7+0 Diplomacy 4+3 Hide 5+0 Move Silently 5+0 Spellcraft 7+6 Tumble 5+0 Use Magic Device 2+3 Sense Motive 5+0 Speak Language 5 Knowledge(arcana) 3+6 (the planes) 3+6 (spelljamming) 1+6 (the spheres) 3+6 (nature) 3+6 (religion) 1+6 (dungeoneering) 2+6 (geography) 1+6 (history) 1+6[/CODE] Languages: ??? searching Class and Racial Abilities: Abilitiy Modifiers for race (see above), Sage Knowlege +9, outsider traits (see MM) [CODE]Wizard Spells: (4)/4/3 ------------- Spellbook : 0-all 1- Shield, Mage Armour, Magic Missile, Identify, True Strike, Magic Weapon, Charm Person, Shocking Grasp, Unseen Servant, Comprehend Languages, Endure Elements, Protection from Evil 2- Cat's Grace, Blindness/Deafness Words of Lore ------------- per day: (3)/2 Known : 0 - Detect Magic, Message, Mending, Light, Know Direction, Prestidigitation 1 - Cure Light Wounds, Detect Secret Doors, Disguise Self, Expeditious Retreat[/CODE] Equipment: 8000 to spend, workin on it Money: (see above) Appearance: Zuggarr look like a large grey, the "cute" alien that abduct everyone. No really, to picture him, I guess his apearance is somewhat close to the Doppleganger from the MM, except that his skin his gey-blue. He prefers simple untility clothing, which usually means a brown travellers outfit. Personality: More material and hardy than most of his race, Zuggarr is a wandering sage. Just like he does not accept any fixed dogmas, he usually cannot stay in one place for long. He likes to apply his knowledge to get through life easily, a laid-back attitude that does not sit well with other Byblans. Background: Zuggarr had a usual Byblan upbringing full of boring rote learning. Eager to try something different, he befriended a rare troubadour of his kind. In the end, he found out he liked theory better than singing, but the light-hearted attitude of his firend stuck. Thus, after finishing his apprenticeship, he struck out to see the spheres.[/sblock] [/QUOTE]
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