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Dire Animal Template
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<blockquote data-quote="CapnZapp" data-source="post: 7317210" data-attributes="member: 12731"><p>[MENTION=6802951]Cap'n Kobold[/MENTION] and [MENTION=6871653]vincegetorix[/MENTION]: thanks, but most suggestions make a minor difference. It is my opinion that relatively small things that doesn't significantly alter CR doesn't need to be codified. A DM can give a monster "inspiration" on a particular attack for instance, or give it maximum hp. All on the fly - no formal rules necessary. </p><p></p><p>What I'm looking for is a bigger change. While five steps on the "CR ladder" only means CR 1/8 becomes CR 3, it also means CR 2 becomes CR 7.</p><p></p><p>I don't know the details of Challenge Rating determination, and honestly, I'm not really using CRs myself. The main reason I'm using them here in these posts is to quickly get my meaning across. Not that I particularly care whether a monster with 40 hp is CR 2 or CR 3.</p><p></p><p>But basically, the template can't just double hit points, say. It also needs to provide a static boost.</p><p></p><p>Let's say "CR 2" means 40 hit points (perhaps not for creatures with good defenses, but animals have poor defenses). Then our template can say "double hit points plus 40", to ensure every critter becomes at least CR 3 (as regards hit points, at least). <span style="font-size: 9px">I might be inclined to make that "30 plus triple hp" to make the base creature's beefiness count for more, and to differentiate different dire beasts...</span></p><p></p><p>I hope you see what I'm driving at... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7317210, member: 12731"] [MENTION=6802951]Cap'n Kobold[/MENTION] and [MENTION=6871653]vincegetorix[/MENTION]: thanks, but most suggestions make a minor difference. It is my opinion that relatively small things that doesn't significantly alter CR doesn't need to be codified. A DM can give a monster "inspiration" on a particular attack for instance, or give it maximum hp. All on the fly - no formal rules necessary. What I'm looking for is a bigger change. While five steps on the "CR ladder" only means CR 1/8 becomes CR 3, it also means CR 2 becomes CR 7. I don't know the details of Challenge Rating determination, and honestly, I'm not really using CRs myself. The main reason I'm using them here in these posts is to quickly get my meaning across. Not that I particularly care whether a monster with 40 hp is CR 2 or CR 3. But basically, the template can't just double hit points, say. It also needs to provide a static boost. Let's say "CR 2" means 40 hit points (perhaps not for creatures with good defenses, but animals have poor defenses). Then our template can say "double hit points plus 40", to ensure every critter becomes at least CR 3 (as regards hit points, at least). [SIZE=1]I might be inclined to make that "30 plus triple hp" to make the base creature's beefiness count for more, and to differentiate different dire beasts...[/SIZE] I hope you see what I'm driving at... :) [/QUOTE]
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