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<blockquote data-quote="The Crimson Binome" data-source="post: 7417919" data-attributes="member: 6775031"><p>That gets more complicated, though. The one big advantage of Advantage is that it's easier to determine at a glance, and you lose that when you have different mechanics covering different types of advantages. (It might even be <em>easier</em>, at that point, to just give flat bonuses for inspiration and focus - since then you're only dealing with the one mechanic.)</p><p></p><p>A big problem with older editions of Shadowrun is that modifiers could <em>either</em> come in the form of having extra dice to roll, or in lowering the target number required for success. Since you were rolling handfuls of dice whenever you wanted to do something, anything that lowered the TN was a huge bonus; but you can't lower a TN below 2, so any extra reductions were wasted, and you wanted to start stacking dice at that point. (They solved that problem in later editions by making the Target Number constant, so that <em>all</em> bonuses were just extra dice.)</p><p></p><p>The other big advantage of Advantage, aside from its simplicity, is that <em>not</em> stacking means there's no point in trying so hard. One thing that you see in something like Pathfinder is that someone will try to stack as many bonuses from as many different sources as possible in order to maximize their chance of success, which can be exhausting for the player to go through all that. When you just have Advantage, you know when it's okay to stop.</p><p></p><p>Like I said, there are a lot of trade-offs, so it all comes down to what makes sense in the context of the rest of the game; and even then, it's down to personal preference.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7417919, member: 6775031"] That gets more complicated, though. The one big advantage of Advantage is that it's easier to determine at a glance, and you lose that when you have different mechanics covering different types of advantages. (It might even be [I]easier[/I], at that point, to just give flat bonuses for inspiration and focus - since then you're only dealing with the one mechanic.) A big problem with older editions of Shadowrun is that modifiers could [I]either[/I] come in the form of having extra dice to roll, or in lowering the target number required for success. Since you were rolling handfuls of dice whenever you wanted to do something, anything that lowered the TN was a huge bonus; but you can't lower a TN below 2, so any extra reductions were wasted, and you wanted to start stacking dice at that point. (They solved that problem in later editions by making the Target Number constant, so that [I]all[/I] bonuses were just extra dice.) The other big advantage of Advantage, aside from its simplicity, is that [I]not[/I] stacking means there's no point in trying so hard. One thing that you see in something like Pathfinder is that someone will try to stack as many bonuses from as many different sources as possible in order to maximize their chance of success, which can be exhausting for the player to go through all that. When you just have Advantage, you know when it's okay to stop. Like I said, there are a lot of trade-offs, so it all comes down to what makes sense in the context of the rest of the game; and even then, it's down to personal preference. [/QUOTE]
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