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D&D Older Editions
Disarming in 4E
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5283826" data-attributes="member: 53082"><p>""Successfully haggle the weapon away from the monster using a combination of Diplomacy and Monster Knowledge. Essentially, you are buying the weapon from the beast.""</p><p></p><p>-Awesome</p><p></p><p>Given my limited 4E experience (first party is now up to 2nd level) I have been fortunate in that no one has tried to do this. Part of the reason is that in my considerably larger 3E experience, the trip/sunder/bullrush/disarm manuvers were far less effective than just doing HP damage to take out the badguy, so they aren't inclined to do this a whole lot.</p><p></p><p>Within 4E though I agree it would work best if "Disarmed" was a status effect like stunned/weakened/etc. Barring that you could just adopt an existing status like Weakened for special cases and make it clear that in your game this is not a standard manuver. If it kept coming up I'd go with the 0hp = disarmed idea to put it back under control. These kinds of special effects are what powers do, so I would be against letting someone talk their way into being able to do it without a corresponding power. Maybe Martial Power 3...</p><p></p><p>Anyway the 0hp = diasarmed does help explain minions in an interesting way. Clearly, minions have sweaty palms...</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5283826, member: 53082"] ""Successfully haggle the weapon away from the monster using a combination of Diplomacy and Monster Knowledge. Essentially, you are buying the weapon from the beast."" -Awesome Given my limited 4E experience (first party is now up to 2nd level) I have been fortunate in that no one has tried to do this. Part of the reason is that in my considerably larger 3E experience, the trip/sunder/bullrush/disarm manuvers were far less effective than just doing HP damage to take out the badguy, so they aren't inclined to do this a whole lot. Within 4E though I agree it would work best if "Disarmed" was a status effect like stunned/weakened/etc. Barring that you could just adopt an existing status like Weakened for special cases and make it clear that in your game this is not a standard manuver. If it kept coming up I'd go with the 0hp = disarmed idea to put it back under control. These kinds of special effects are what powers do, so I would be against letting someone talk their way into being able to do it without a corresponding power. Maybe Martial Power 3... Anyway the 0hp = diasarmed does help explain minions in an interesting way. Clearly, minions have sweaty palms... [/QUOTE]
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