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Disarming in 4E
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<blockquote data-quote="mneme" data-source="post: 5297305" data-attributes="member: 59248"><p>Lemme get the actual situation straight, <a href="http://www.enworld.org/forum/members/tarionzcousin.html" target="_blank"><span style="color: #c35817">Tarionz</span></a>:</p><p></p><p>You've got in mind a fight with a big nasty ogre with a big nastier club.</p><p></p><p>You want part of the challenge involving trying to get the club away from the big nasty ogre (rather than a pure fight).</p><p></p><p>So you came here, and asked the obvious question (coming from 3.5), to which the answer is a big messy can of worms that comes down to "4e, very explicitly, doesn't have disarm as an ability everyone has".</p><p></p><p>Am I right so far?</p><p></p><p>The way I see it, you don't want to introduce disarm rules into your game. See "big messy can of worms" (and one which if it actually spirals, will -not- make your players happy).</p><p></p><p>Instead, you want to turn this into one of those neat combat + skill challenge things.</p><p></p><p><em>The ogre's club is heavy and looks extremely dangerous, but his hold upon it seems unstable. Perhaps you can get it away from him? Unless he crushes your heads with it first, of course -- as he seems like to try to do</em></p><p></p><p><strong>Separate the Ogre from his Club</strong>: <strong>Complexity 3 skill challenge</strong> (requires 6 successes before 3 failures). Run along with a normal combat; minor actions can be used 1/turn in order to take actions in this skill challenge. </p><p></p><p><strong>Primary skills</strong>: Athletics (attempt to pull the club away from the ogre; must be unlocked), Acrobatics (distract the ogre and get him off balance), Bluff (distract the ogre). </p><p></p><p><strong>Secondary Skills</strong>: Intimidate, Stealth, Thievery (must be unlocked and you must be hidden), Arcana. </p><p></p><p><strong>Notes</strong>: Skills that must be unlocked can only be used after the party has 4 successes. Athletics can be used normally to unbalance the ogre, or can be used as a direct contest (in which case the difficutly is the ogre's strength check, not the normal diffiulty for this level, but a success automatically completes the challenge).</p><p></p><p>Something like that.</p></blockquote><p></p>
[QUOTE="mneme, post: 5297305, member: 59248"] Lemme get the actual situation straight, [URL="http://www.enworld.org/forum/members/tarionzcousin.html"][COLOR=#c35817]Tarionz[/COLOR][/URL]: You've got in mind a fight with a big nasty ogre with a big nastier club. You want part of the challenge involving trying to get the club away from the big nasty ogre (rather than a pure fight). So you came here, and asked the obvious question (coming from 3.5), to which the answer is a big messy can of worms that comes down to "4e, very explicitly, doesn't have disarm as an ability everyone has". Am I right so far? The way I see it, you don't want to introduce disarm rules into your game. See "big messy can of worms" (and one which if it actually spirals, will -not- make your players happy). Instead, you want to turn this into one of those neat combat + skill challenge things. [I]The ogre's club is heavy and looks extremely dangerous, but his hold upon it seems unstable. Perhaps you can get it away from him? Unless he crushes your heads with it first, of course -- as he seems like to try to do[/I] [B]Separate the Ogre from his Club[/B]: [B]Complexity 3 skill challenge[/B] (requires 6 successes before 3 failures). Run along with a normal combat; minor actions can be used 1/turn in order to take actions in this skill challenge. [B]Primary skills[/B]: Athletics (attempt to pull the club away from the ogre; must be unlocked), Acrobatics (distract the ogre and get him off balance), Bluff (distract the ogre). [B]Secondary Skills[/B]: Intimidate, Stealth, Thievery (must be unlocked and you must be hidden), Arcana. [b]Notes[/b]: Skills that must be unlocked can only be used after the party has 4 successes. Athletics can be used normally to unbalance the ogre, or can be used as a direct contest (in which case the difficutly is the ogre's strength check, not the normal diffiulty for this level, but a success automatically completes the challenge). Something like that. [/QUOTE]
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