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Disarming in 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7043771" data-attributes="member: 82106"><p>This was an example of too literalist thinking and not fully internalizing the nature of 4e.</p><p></p><p>How do you disarm your opponent? Wrecan literally provided the answer in the very first option he talked about. YOU BEAT THEM. When your opponent is reduced to zero hit points, he is defeated. You may (optionally) call this a non-lethal blow and describe it as whisking your opponent's weapon clean out of his hand, demonstrating to him the utter futility of continuing the fight. Heck, you can NOT call it a non-lethal blow and STILL disarm him, and then describe the look on the bad guys face as you then run him through while he stands defenseless. </p><p></p><p>Abstract is abstract is abstract!</p><p></p><p>Now, if you want to, for some very specific dramatic reason, like stealing away a certain special weapon for example, get it out of your opponent's hand, then I agree, the SC option should make sense. You could also decree that this is just not a 'final showdown' and let the bad guy be 'defeated' at bloodied, lose the weapon, and beat feat. Really, this is the example of "rules are just guidelines for play and should be extrapolated/adjusted where convenient." You would of course explain this mechanical factor to the player when combat is joined and he expresses a desire to accomplish this goal.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7043771, member: 82106"] This was an example of too literalist thinking and not fully internalizing the nature of 4e. How do you disarm your opponent? Wrecan literally provided the answer in the very first option he talked about. YOU BEAT THEM. When your opponent is reduced to zero hit points, he is defeated. You may (optionally) call this a non-lethal blow and describe it as whisking your opponent's weapon clean out of his hand, demonstrating to him the utter futility of continuing the fight. Heck, you can NOT call it a non-lethal blow and STILL disarm him, and then describe the look on the bad guys face as you then run him through while he stands defenseless. Abstract is abstract is abstract! Now, if you want to, for some very specific dramatic reason, like stealing away a certain special weapon for example, get it out of your opponent's hand, then I agree, the SC option should make sense. You could also decree that this is just not a 'final showdown' and let the bad guy be 'defeated' at bloodied, lose the weapon, and beat feat. Really, this is the example of "rules are just guidelines for play and should be extrapolated/adjusted where convenient." You would of course explain this mechanical factor to the player when combat is joined and he expresses a desire to accomplish this goal. [/QUOTE]
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