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Disciple of the Lich Paragon Path
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<blockquote data-quote="Subumloc" data-source="post: 4621673" data-attributes="member: 59562"><p>Hi everyone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> As a DM, I've always been a thinkerer - I love to make up new material for my homebrew campaigns, and this time it's not different. However, since I'm not 100% sure about my "balancing" capabilities with the new edition, if someone could give my work a look it would be great.</p><p> </p><p></p><p> <strong>A bit of context:</strong> I'm running a converted Red Hand of Doom, and the PC are approaching paragon levels. Recently, we went through chapter 3, where the PCs met a powerful lich, the Ghostlord. One of the players, a power-hungry elf warlock, surprised us by offering his allegiance to the undead creature. I took this as an opportunity not only for roleplay but also for a "mechanical" distinction, and whipped up this paragon path.</p><p> For inspiration, I started from the lich template in the DMG, keeping an eye on the other published paragon paths for the framework. This is the result.</p><p> </p><p></p><p> <em>(Note: English is not my first language, so I won't even try to translate the fluff. I'll try to explain the reasoning behind my choices however.)</em></p><p> </p><p></p><p> </p><p></p><p> <strong>DISCIPLE OF THE LICH</strong></p><p> <em>"My master taught me dark secrets. My path is not over yet, but my arcane arts are already stronger than you can imagine."</em></p><p> </p><p></p><p> Prerequisite: Warlock, nongood allignment </p><p> <em>(I know the alignment part may be a 3.x-ism, but given the context, I just can't see a good warlock in service of an undead monster)</em></p><p> </p><p></p><p> <strong>DISCIPLE OF THE LICH PATH FEATURES</strong></p><p> </p><p></p><p> <strong>Spell Master (11° level):</strong> You can spend an action point to regain one warlock encounter power you have already used, instead of taking an extra action. <em>(This is taken from the Astral Weapon PP and also a nod to the lich template)</em></p><p> </p><p></p><p> <strong>Unholy Vigor (11° </strong><strong>level</strong><strong>):</strong> You gain a +5 bonus to saving throws against poison and to checks you make to resist the progression of a disease. <em>(I wanted the Path to have something akin to "undead traits" withouth giving it flat-out immunities. +5 may be too much, but I figured it's very situational.)</em></p><p> </p><p></p><p> <strong>Student of Necromancy (11° </strong><strong>level</strong><strong>):</strong> When you use a power that deals energy damage, you can choose to deal necrotic damage instead of the type it would normally deal. <em>(This is again a nod to the lich template. I'm not sure about changing damage types, but I don't think it would be much of a problem, especially since several monsters have necrotic resistance and the warlock already has other less-common energy types).</em></p><p> </p><p></p><p> <strong>Lesser Necromantic Aura (16° </strong><strong>level</strong><strong>):</strong> When an enemy hits you in melee, he takes necrotic damage equal to you Charisma modifier (max 5 damage). <em>(This emulates a lich's necrotic aura without giving a true aura effect. I put a damage cap to play it safe but it might not be necessary.)</em></p><p> </p><p></p><p> <strong>DISCIPLE OF THE LICH SPELLS</strong></p><p> </p><p></p><p> <em>A general note on the spells: I eyeballed the damage values looking at other warlock PPs and higher level powers, so they might be off.</em></p><p> </p><p></p><p> <strong>Cursed Word</strong> Disciple of the Lich Attack 11</p><p> Encounter ✦ Arcane, Implement, Necrotic</p><p> Standard Action Ranged 20</p><p> Target: One creature</p><p> Attack: Charisma vs. Will</p><p> Hit: 2d8 + Charisma necrotic damage, and you place your Warlock's Curse on the target. If the Curse was already in place, the target is stunned until the end of your next turn.</p><p> </p><p></p><p> <strong>Consume the Soul</strong> Disciple of the Lich Utility 12</p><p> Daily ✦ Arcane</p><p> Free Action Personal</p><p> Trigger: A creature within range and affected by your Warlock’s Curse drops to 0 hit points or fewer</p><p> Effect: You gain temporary hit points equal to your level, and you can spend an healing surge.</p><p> </p><p></p><p> <em>(I wanted a power with a regeneration feel, but withouth giving "true" regeneration. The temp hp are there to make the power do something even when the warlock is at full health since it's a daily.)</em></p><p> </p><p></p><p> <strong>Cloud of Disease</strong> Disciple of the Lich Attack 20</p><p> Daily ✦ Arcane, Implement, Necrotic</p><p> Standard Action Area Burst 2 within 10 squares</p><p> Target: Each creature in burst</p><p> Attack: Charisma vs. Fortitude</p><p> Hit: 3d10 + Charisma necrotic damage.</p><p> Effect: Target is weakened and grants combat advantage to his enemies until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Subumloc, post: 4621673, member: 59562"] Hi everyone :-) As a DM, I've always been a thinkerer - I love to make up new material for my homebrew campaigns, and this time it's not different. However, since I'm not 100% sure about my "balancing" capabilities with the new edition, if someone could give my work a look it would be great. [B]A bit of context:[/B] I'm running a converted Red Hand of Doom, and the PC are approaching paragon levels. Recently, we went through chapter 3, where the PCs met a powerful lich, the Ghostlord. One of the players, a power-hungry elf warlock, surprised us by offering his allegiance to the undead creature. I took this as an opportunity not only for roleplay but also for a "mechanical" distinction, and whipped up this paragon path. For inspiration, I started from the lich template in the DMG, keeping an eye on the other published paragon paths for the framework. This is the result. [I](Note: English is not my first language, so I won't even try to translate the fluff. I'll try to explain the reasoning behind my choices however.)[/I] [B]DISCIPLE OF THE LICH[/B] [I]"My master taught me dark secrets. My path is not over yet, but my arcane arts are already stronger than you can imagine."[/I] Prerequisite: Warlock, nongood allignment [I](I know the alignment part may be a 3.x-ism, but given the context, I just can't see a good warlock in service of an undead monster)[/I] [B]DISCIPLE OF THE LICH PATH FEATURES[/B] [B]Spell Master (11° level):[/B] You can spend an action point to regain one warlock encounter power you have already used, instead of taking an extra action. [I](This is taken from the Astral Weapon PP and also a nod to the lich template)[/I] [B]Unholy Vigor (11° [/B][B]level[/B][B]):[/B] You gain a +5 bonus to saving throws against poison and to checks you make to resist the progression of a disease. [I](I wanted the Path to have something akin to "undead traits" withouth giving it flat-out immunities. +5 may be too much, but I figured it's very situational.)[/I] [B]Student of Necromancy (11° [/B][B]level[/B][B]):[/B] When you use a power that deals energy damage, you can choose to deal necrotic damage instead of the type it would normally deal. [I](This is again a nod to the lich template. I'm not sure about changing damage types, but I don't think it would be much of a problem, especially since several monsters have necrotic resistance and the warlock already has other less-common energy types).[/I] [B]Lesser Necromantic Aura (16° [/B][B]level[/B][B]):[/B] When an enemy hits you in melee, he takes necrotic damage equal to you Charisma modifier (max 5 damage). [I](This emulates a lich's necrotic aura without giving a true aura effect. I put a damage cap to play it safe but it might not be necessary.)[/I] [B]DISCIPLE OF THE LICH SPELLS[/B] [I]A general note on the spells: I eyeballed the damage values looking at other warlock PPs and higher level powers, so they might be off.[/I] [B]Cursed Word[/B] Disciple of the Lich Attack 11 Encounter ✦ Arcane, Implement, Necrotic Standard Action Ranged 20 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma necrotic damage, and you place your Warlock's Curse on the target. If the Curse was already in place, the target is stunned until the end of your next turn. [B]Consume the Soul[/B] Disciple of the Lich Utility 12 Daily ✦ Arcane Free Action Personal Trigger: A creature within range and affected by your Warlock’s Curse drops to 0 hit points or fewer Effect: You gain temporary hit points equal to your level, and you can spend an healing surge. [I](I wanted a power with a regeneration feel, but withouth giving "true" regeneration. The temp hp are there to make the power do something even when the warlock is at full health since it's a daily.)[/I] [B]Cloud of Disease[/B] Disciple of the Lich Attack 20 Daily ✦ Arcane, Implement, Necrotic Standard Action Area Burst 2 within 10 squares Target: Each creature in burst Attack: Charisma vs. Fortitude Hit: 3d10 + Charisma necrotic damage. Effect: Target is weakened and grants combat advantage to his enemies until the end of your next turn. [/QUOTE]
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