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<blockquote data-quote="billbo" data-source="post: 1008523" data-attributes="member: 12993"><p>Skeletons and Zombies-- NEUTRAL EVIL! Finally.</p><p></p><p>I don't even use alignment. And yes, I know the <i>theory</i> that these mindless creatures cannot endorse or embrace a philsophical scheme; they are no more "evil" than a swarm of rats (see above) or an earthquake.</p><p></p><p>But theory is fine. Let's talk reality. The reality is that these guys are evil and always have been. You know it, I Know it, the American people know it. I'm guessing everyone's played lip service to that "always neutral" alignment. As in, "Yeah, they're <i>technically</i> neutral, but..."</p><p></p><p>Well, enough with that nonsense. The guys we always knew were evil are now evil.</p><p></p><p>It's cool that they give you eight or ten different sorts of skeletons and zombies to run, from Kobold skeleton to Adult red dragon skeleton to megaraptor zombie; you can use the templates to create hundreds more, but it's cool to have a range of already statted up skeletons and zombies ready to go.</p><p></p><p>One of the best ideas these guys had was opening up certain monsters to gaining character classes, and powering up versions of others. I, personally, love mummies, so it's great to have rules for creating very powerful mummies to threaten characters at all levels.</p><p></p><p>(Yes, I know I could have come up with these rules myself; I could come up with EVERY rule myself, were I so inclined. One could do everything onself, but one buys rulebooks so one will not, hopefully, need to. So I think it's just cool that they've powered up one version of the Mummy.)</p></blockquote><p></p>
[QUOTE="billbo, post: 1008523, member: 12993"] Skeletons and Zombies-- NEUTRAL EVIL! Finally. I don't even use alignment. And yes, I know the <i>theory</i> that these mindless creatures cannot endorse or embrace a philsophical scheme; they are no more "evil" than a swarm of rats (see above) or an earthquake. But theory is fine. Let's talk reality. The reality is that these guys are evil and always have been. You know it, I Know it, the American people know it. I'm guessing everyone's played lip service to that "always neutral" alignment. As in, "Yeah, they're <i>technically</i> neutral, but..." Well, enough with that nonsense. The guys we always knew were evil are now evil. It's cool that they give you eight or ten different sorts of skeletons and zombies to run, from Kobold skeleton to Adult red dragon skeleton to megaraptor zombie; you can use the templates to create hundreds more, but it's cool to have a range of already statted up skeletons and zombies ready to go. One of the best ideas these guys had was opening up certain monsters to gaining character classes, and powering up versions of others. I, personally, love mummies, so it's great to have rules for creating very powerful mummies to threaten characters at all levels. (Yes, I know I could have come up with these rules myself; I could come up with EVERY rule myself, were I so inclined. One could do everything onself, but one buys rulebooks so one will not, hopefully, need to. So I think it's just cool that they've powered up one version of the Mummy.) [/QUOTE]
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