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Discuss: Redesign wiki character sheets using variables
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<blockquote data-quote="weldon" data-source="post: 5172506" data-attributes="member: 18817"><p>This solution would be fully contained in the wiki page itself. SemanticForms would make it a little easier to fill out. You could fill out entries in a form rather than edit the page source directly.</p><p></p><p>The first step is to design the template itself and then we can work on ways to make it simpler to fill out.</p><p></p><p></p><p>You are thinking way beyond what I have in mind. Here's how variables would make the character sheet easier to maintain...</p><p></p><p>Right now, when you fill out the math section, you have to "show your work" to explain how you got at your numbers. Using variables, you could put "WIS" as your ability and then let the AC math template *look up* the modifier value from your stat block. </p><p></p><p>When you go up a level and change your Wisdom score to 16, you would normally go through all your math and update your ability mods everywhere to +3. All your powers, etc. With a variable, you would just change your ability score to 16 in your stat block and then the rest of the sections that depend on that ability modifier would be updated *automatically*. It would make the sheets a lot more reliable and more simple to maintain.</p><p></p><p>It doesn't make them fully automated.</p><p></p><p>Take a look at Finnian's math section for <a href="http://l4w.wikia.com/wiki/L4W:PC:Finnian_%28weldon%29#Basic_Attacks" target="_blank">basic attacks</a>...</p><p></p><p>There are 9 powers here. I have to specify the relevant ability for each one, and then enter the ability mod for each power as well. If my STR mod changes, I have to update 6 powers in just this section alone. If my level mod changes, I have to touch all 9. If I were using variables, I would specify my STR, DEX, and level mods in one place (let's call it the stat block) and these tables would update automatically as the modifier values changed.</p><p></p><p>The Defenses template isn't designed to use alternate abilities for AC (in your example above) but this is one of the things we could change so that it did.</p></blockquote><p></p>
[QUOTE="weldon, post: 5172506, member: 18817"] This solution would be fully contained in the wiki page itself. SemanticForms would make it a little easier to fill out. You could fill out entries in a form rather than edit the page source directly. The first step is to design the template itself and then we can work on ways to make it simpler to fill out. You are thinking way beyond what I have in mind. Here's how variables would make the character sheet easier to maintain... Right now, when you fill out the math section, you have to "show your work" to explain how you got at your numbers. Using variables, you could put "WIS" as your ability and then let the AC math template *look up* the modifier value from your stat block. When you go up a level and change your Wisdom score to 16, you would normally go through all your math and update your ability mods everywhere to +3. All your powers, etc. With a variable, you would just change your ability score to 16 in your stat block and then the rest of the sections that depend on that ability modifier would be updated *automatically*. It would make the sheets a lot more reliable and more simple to maintain. It doesn't make them fully automated. Take a look at Finnian's math section for [URL="http://l4w.wikia.com/wiki/L4W:PC:Finnian_%28weldon%29#Basic_Attacks"]basic attacks[/URL]... There are 9 powers here. I have to specify the relevant ability for each one, and then enter the ability mod for each power as well. If my STR mod changes, I have to update 6 powers in just this section alone. If my level mod changes, I have to touch all 9. If I were using variables, I would specify my STR, DEX, and level mods in one place (let's call it the stat block) and these tables would update automatically as the modifier values changed. The Defenses template isn't designed to use alternate abilities for AC (in your example above) but this is one of the things we could change so that it did. [/QUOTE]
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