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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="Mad Mac" data-source="post: 4540672" data-attributes="member: 27873"><p>Eh? There is nothing preventing you from targeting a vase, unless your DM is being pendatic. And most classes have a good number of out of combat abilities. Your Cleric may only be able to cast Healing Strike when he hits an enemy, but he can use the (better for healing) Healing Word power all day long. </p><p></p><p> I kind of get what you're saying, but you are focusing on edge cases that don't come up very often, and can be handled pretty easily by DM intervention if they become important for some reason. </p><p></p><p></p><p></p><p> You are missing + Zones/Conjurations/Summoning. We don't have a huge number of these powers yet, but they are becoming more common. Also, every character has up to 7 utility powers that lets him do a lot of misc stuff, including flight, invisibility, ect. </p><p></p><p> We are seeing new stuff as well, with the Bard Preview, and the Barbarian's Rage subsystem, and the PHB 2 pretty much promises to bring us new rules for shapeshifting, animal companions, and probably summoning. At that point, we aren't missing much in terms of 3rd edition magic effects except save or dies, and they were very intentionally removed. </p><p></p><p> I get what you're saying as far as all classes using the same combat resolution system, but that just doesn't bother me much, if at all. *shrug*</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 4540672, member: 27873"] Eh? There is nothing preventing you from targeting a vase, unless your DM is being pendatic. And most classes have a good number of out of combat abilities. Your Cleric may only be able to cast Healing Strike when he hits an enemy, but he can use the (better for healing) Healing Word power all day long. I kind of get what you're saying, but you are focusing on edge cases that don't come up very often, and can be handled pretty easily by DM intervention if they become important for some reason. You are missing + Zones/Conjurations/Summoning. We don't have a huge number of these powers yet, but they are becoming more common. Also, every character has up to 7 utility powers that lets him do a lot of misc stuff, including flight, invisibility, ect. We are seeing new stuff as well, with the Bard Preview, and the Barbarian's Rage subsystem, and the PHB 2 pretty much promises to bring us new rules for shapeshifting, animal companions, and probably summoning. At that point, we aren't missing much in terms of 3rd edition magic effects except save or dies, and they were very intentionally removed. I get what you're saying as far as all classes using the same combat resolution system, but that just doesn't bother me much, if at all. *shrug* [/QUOTE]
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