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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="Remathilis" data-source="post: 4541105" data-attributes="member: 7635"><p>Flavor-wise, I agree. The game not-so-subtly pushes you toward certain weapons and armor for certain classes. That in-and-of itself is not a bad thing, as it makes classes feel different (and require different gear, unlike 3e's chainshirt/breastplate/fullplate problem)</p><p></p><p>However, if a rogue, wizard, and fighter, all with proficiency in the same weapon (all of them are eladrin, so they all have longswords) the difference is only the variance in Str score +1 (for the fighter wpn talent). This is a large deviation from the difference in Thac0 or Bab that existed previously. (Again, this was needed to give fighters combat superiority, something technically not needed in an era of fighter powers and class abilities.) The oddity comes in those weird corner cases (lets say our three eladrin all have the same str score, so the fighter is only +1 to hit better than the wizard when making an opportunity attack) though in play it typically seems much more varied (due to wizards having higher int and rogues higher dex, emphasizing those scores over str)</p><p></p><p>Its an odd side-effect of even-leveling progressions amongst all classes. I guess its good to get rid of that "pray for a 20" problem of earlier editions, but it does seem odd when you stop and think the wizard and fighter essentially have the same "base attack bonus" for their powers these days...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4541105, member: 7635"] Flavor-wise, I agree. The game not-so-subtly pushes you toward certain weapons and armor for certain classes. That in-and-of itself is not a bad thing, as it makes classes feel different (and require different gear, unlike 3e's chainshirt/breastplate/fullplate problem) However, if a rogue, wizard, and fighter, all with proficiency in the same weapon (all of them are eladrin, so they all have longswords) the difference is only the variance in Str score +1 (for the fighter wpn talent). This is a large deviation from the difference in Thac0 or Bab that existed previously. (Again, this was needed to give fighters combat superiority, something technically not needed in an era of fighter powers and class abilities.) The oddity comes in those weird corner cases (lets say our three eladrin all have the same str score, so the fighter is only +1 to hit better than the wizard when making an opportunity attack) though in play it typically seems much more varied (due to wizards having higher int and rogues higher dex, emphasizing those scores over str) Its an odd side-effect of even-leveling progressions amongst all classes. I guess its good to get rid of that "pray for a 20" problem of earlier editions, but it does seem odd when you stop and think the wizard and fighter essentially have the same "base attack bonus" for their powers these days... [/QUOTE]
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