Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 4543335" data-attributes="member: 3987"><p>They can now achieve a lot of the effects without dependence on magic items which is a good thing in my opinion. In 3rd Ed particular a character was as defined by his items as much as anything else.</p><p></p><p></p><p></p><p>Nothing stops players tying opponents up in 4th Ed, but now they can do things like land a blow to their leg to slow an opponent. Perhaps you could allow characters to do that in 3rd or earlier editions but there weren't any rules there to support that. There are rules there to support that in 4th.</p><p></p><p></p><p></p><p>Skill Stunts, common sense, DM fiat, in other cases you don't allow it. Part of the problem in 3rd Ed and earlier editions was if you allowed someone half an opponents movement by hamstringing them, in one fight, what was to stop them doing it again, and again, and soon a exploit that is effective becomes very boring as it is used so often. There weren't rules to support much more than just hitting the opponent, and where their were (like tripping) those rules could be exploited by certain character builds to lead to very repetitive and tedious tactics.</p><p></p><p></p><p></p><p>There are better rules to support access to effects. Before it was DM fiat, and what players could get away with, or rules that could be exploited with various builds or characters going nova and resting after every encounter.</p><p></p><p></p><p></p><p>Yet actually they have made clearly the option for DM fiat, skill stunts and the like in the rulebooks than ever before, and actually made more options available for more character types than in any other edition.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4543335, member: 3987"] They can now achieve a lot of the effects without dependence on magic items which is a good thing in my opinion. In 3rd Ed particular a character was as defined by his items as much as anything else. Nothing stops players tying opponents up in 4th Ed, but now they can do things like land a blow to their leg to slow an opponent. Perhaps you could allow characters to do that in 3rd or earlier editions but there weren't any rules there to support that. There are rules there to support that in 4th. Skill Stunts, common sense, DM fiat, in other cases you don't allow it. Part of the problem in 3rd Ed and earlier editions was if you allowed someone half an opponents movement by hamstringing them, in one fight, what was to stop them doing it again, and again, and soon a exploit that is effective becomes very boring as it is used so often. There weren't rules to support much more than just hitting the opponent, and where their were (like tripping) those rules could be exploited by certain character builds to lead to very repetitive and tedious tactics. There are better rules to support access to effects. Before it was DM fiat, and what players could get away with, or rules that could be exploited with various builds or characters going nova and resting after every encounter. Yet actually they have made clearly the option for DM fiat, skill stunts and the like in the rulebooks than ever before, and actually made more options available for more character types than in any other edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Discussing 4e Subsystems: POWERS!
Top