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General Tabletop Discussion
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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="OchreJelly" data-source="post: 4543473" data-attributes="member: 62056"><p><span style="font-family: 'Arial'">Good write up! I agree that the level of choice could be improved, however, I, like others have mentioned, play down the notion that most gamers will always pick the ‘best’ option. The fighter player in my group, for example, is somewhat of a power gamer yet he likes the ‘big damage’ powers with no rider. What’s fun for him is rolling as much damage dice as possible (and he absolutely loves the executioners axe btw) and he doesn’t care much about riders, because that’s what the other players focus on. </span></p><p> </p><p> <span style="font-family: 'Arial'">I think the developers did a great job in not only designing powers around individual play-style tastes, but also around giving power gamers a choice within the group context. The fighter may say ‘hey I don’t need a lot of rider powers because there’s two controllers in our group. I need to step up and be more of a striker fighter and choose my powers accordingly”.</span></p><p> </p><p> <span style="font-family: 'Arial'">Is there room to improve? Absolutely. As splats come out, we know it’s going to open creative builds. The ability to swap powers at new levels is a nice touch too, as I’ve seen put to great use in my party.</span></p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4543473, member: 62056"] [FONT=Arial]Good write up! I agree that the level of choice could be improved, however, I, like others have mentioned, play down the notion that most gamers will always pick the ‘best’ option. The fighter player in my group, for example, is somewhat of a power gamer yet he likes the ‘big damage’ powers with no rider. What’s fun for him is rolling as much damage dice as possible (and he absolutely loves the executioners axe btw) and he doesn’t care much about riders, because that’s what the other players focus on. [/FONT] [FONT=Arial] [/FONT] [FONT=Arial]I think the developers did a great job in not only designing powers around individual play-style tastes, but also around giving power gamers a choice within the group context. The fighter may say ‘hey I don’t need a lot of rider powers because there’s two controllers in our group. I need to step up and be more of a striker fighter and choose my powers accordingly”.[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Is there room to improve? Absolutely. As splats come out, we know it’s going to open creative builds. The ability to swap powers at new levels is a nice touch too, as I’ve seen put to great use in my party.[/FONT] [/QUOTE]
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