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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="Bagpuss" data-source="post: 4543630" data-attributes="member: 3987"><p>Now who's limiting player options?</p><p></p><p></p><p></p><p>Here are three examples of the top of my head.</p><p></p><p>Feigning weakness, so that your enemies close to exploit it, then swing as they come in.</p><p></p><p>Literally shout something like "Come on then" taunting the enemies to focus on you.</p><p></p><p>Or all the enemies just happen to close on you at once, and you swing to defend yourself.</p><p></p><p>The shift while being forced movement, is just a rule mechanic, it doesn't in this case have to represent actual an force involved (like Scorpion in Mortal Kombat). </p><p></p><p>The NPCs just elects to move towards the fighter at that time (for whatever reason), and he is ready to exploit it.</p><p></p><p></p><p></p><p>So you either make it so hard that it is never worth doing (like needing a 20 on the dice) or have it easier and end up with it being worth trying every round, especially if you build a character to exploit whatever rule the DM comes up with. </p><p></p><p></p><p></p><p>It's hardly cartoon, I can think of several examples from the genre in film and literature where a hero has been surrounded and lashes out at several opponents when they close on him.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4543630, member: 3987"] Now who's limiting player options? Here are three examples of the top of my head. Feigning weakness, so that your enemies close to exploit it, then swing as they come in. Literally shout something like "Come on then" taunting the enemies to focus on you. Or all the enemies just happen to close on you at once, and you swing to defend yourself. The shift while being forced movement, is just a rule mechanic, it doesn't in this case have to represent actual an force involved (like Scorpion in Mortal Kombat). The NPCs just elects to move towards the fighter at that time (for whatever reason), and he is ready to exploit it. So you either make it so hard that it is never worth doing (like needing a 20 on the dice) or have it easier and end up with it being worth trying every round, especially if you build a character to exploit whatever rule the DM comes up with. It's hardly cartoon, I can think of several examples from the genre in film and literature where a hero has been surrounded and lashes out at several opponents when they close on him. [/QUOTE]
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