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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="Bagpuss" data-source="post: 4543986" data-attributes="member: 3987"><p>No because of the issues I mentioned above. If the older edition rules allowed something to happen one round (like Goad) there was nothing to stop the player using the same trick every round. Which made for a really boring game.</p><p></p><p>So if the DM goes outside the rules to allow say bluff to do the feign injury trick, that either screws over the fighter that suggested the move because there is no way he'll have decent ranks in Bluff for a one off idea like that, or the Rogue character will automatically succeed, so want to try it again next round. What's to stop him?</p><p></p><p>Well perhaps the DM saying they won't fall for the same trick twice... so you can only do it once an encounter... hmm why not make it a power then?</p><p></p><p></p><p></p><p>No it's not needed, but it does give DM's and players more ideas, and more guide lines as to what's a sensible stunt for this level. A power is just this systems mechanic for handling dramatic action.</p><p></p><p></p><p></p><p>Why don't you try it's very easy to do as well...</p><p></p><p>Feigning weakness, so that your enemies close to exploit it, then swing as they come in. <em>They aren't foolish enough to fall for you bluff a second time.</em></p><p></p><p>Literally shout something like "Come on then" taunting the enemies to focus on you. <em>After being beaten round the head, realising you are too much of a challenge, they decide to pick on an easier target.</em></p><p></p><p>Or all the enemies just happen to close on you at once, and you swing to defend yourself. <em>Having seen your wild sweep, you enemies decide to pace their attacks hoping one can create an opening that a flanking one can exploit.</em></p><p></p><p></p><p></p><p>No your fighter is so skilled he can spot the opportunity to exploit the situation to do the powers effect, but the opportunity rarely happens during combat. A fighter without the power might be presented with the opportunity, but he lacks the skill to <strong>exploit </strong>it. It's why fighter powers are called exploits.</p><p></p><p></p><p></p><p>Actually players in 4th Ed have more narrative control with their powers than they did in 3rd Ed. They can decide when the opportunity arises for them to pull off their exploits. They decide when the opponents line themselves up for their Whirlwind Attack.</p><p></p><p>Despite having Whirlwind attack with a 3rd Ed character for 5 levels I only ever got to use it once. Generally because we either fought so few opponents or because knowing I had it, the GM avoided letting me get in situations where it would be really useful. </p><p></p><p>In 4th Ed I now control those situations at least once an Encounter. I determine the narrative of the combat for that round, I determine the NPC motivations for focusing on me. I like the fact 4th Ed gives some of the fight choreography to the players.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4543986, member: 3987"] No because of the issues I mentioned above. If the older edition rules allowed something to happen one round (like Goad) there was nothing to stop the player using the same trick every round. Which made for a really boring game. So if the DM goes outside the rules to allow say bluff to do the feign injury trick, that either screws over the fighter that suggested the move because there is no way he'll have decent ranks in Bluff for a one off idea like that, or the Rogue character will automatically succeed, so want to try it again next round. What's to stop him? Well perhaps the DM saying they won't fall for the same trick twice... so you can only do it once an encounter... hmm why not make it a power then? No it's not needed, but it does give DM's and players more ideas, and more guide lines as to what's a sensible stunt for this level. A power is just this systems mechanic for handling dramatic action. Why don't you try it's very easy to do as well... Feigning weakness, so that your enemies close to exploit it, then swing as they come in. [I]They aren't foolish enough to fall for you bluff a second time.[/I] Literally shout something like "Come on then" taunting the enemies to focus on you. [i]After being beaten round the head, realising you are too much of a challenge, they decide to pick on an easier target.[/i] Or all the enemies just happen to close on you at once, and you swing to defend yourself. [i]Having seen your wild sweep, you enemies decide to pace their attacks hoping one can create an opening that a flanking one can exploit.[/i] No your fighter is so skilled he can spot the opportunity to exploit the situation to do the powers effect, but the opportunity rarely happens during combat. A fighter without the power might be presented with the opportunity, but he lacks the skill to [B]exploit [/B]it. It's why fighter powers are called exploits. Actually players in 4th Ed have more narrative control with their powers than they did in 3rd Ed. They can decide when the opportunity arises for them to pull off their exploits. They decide when the opponents line themselves up for their Whirlwind Attack. Despite having Whirlwind attack with a 3rd Ed character for 5 levels I only ever got to use it once. Generally because we either fought so few opponents or because knowing I had it, the GM avoided letting me get in situations where it would be really useful. In 4th Ed I now control those situations at least once an Encounter. I determine the narrative of the combat for that round, I determine the NPC motivations for focusing on me. I like the fact 4th Ed gives some of the fight choreography to the players. [/QUOTE]
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