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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="justanobody" data-source="post: 4544542" data-attributes="member: 70778"><p>I don't see how the powers represent reality in any way. You just have more things told how to do it, rather than figuring it out on your own, and then left to wonder what when you want to do something there is no power for.</p><p></p><p></p><p></p><p>Power sources give everyone magical abilities across the classes. That doesn't represent reality, or the genre. Power sources are where the powers are derived from, so the concept that a fighter is using some innate magic ability to perform these power is the furthest thing I want from a fighter to be doing. There is no option within the powers system to allow for a fighter, or any other class that doesn't use magic unless they just forsake taking any powers, and then you would have people griping they are "not effective in combat".</p><p></p><p>At least with your description as martial ability being considered "at-will", which I despise since you are associating some new keyword to something to retcon it to fit, those abilities of the fighter were more natural and fitting to the genre.</p><p></p><p>Now everyone is tossing magic around with their powers. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>That is why I say that funny power doesn't fit. Wrong genre. The genre was changed in order to suit the new edition.</p><p></p><p>I am sure I read before someone mention in their gripes that all classes were getting spells, and I agree that that is what powers are, and Rob seems to imply so as well.</p><p></p><p>So it may fit the newly created genre for D&D, but in no way does everyone slinging magic spells around work with reality.</p><p></p><p>I still prefer a dynamic where you are only limited by your HP and imagination to try things like Stone to Mud.</p><p></p><p>Sure it wasn't meant to kill people...or was it?</p><p></p><p>Powers are just something very out of place. They look flashy, but work poorly.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4544542, member: 70778"] I don't see how the powers represent reality in any way. You just have more things told how to do it, rather than figuring it out on your own, and then left to wonder what when you want to do something there is no power for. Power sources give everyone magical abilities across the classes. That doesn't represent reality, or the genre. Power sources are where the powers are derived from, so the concept that a fighter is using some innate magic ability to perform these power is the furthest thing I want from a fighter to be doing. There is no option within the powers system to allow for a fighter, or any other class that doesn't use magic unless they just forsake taking any powers, and then you would have people griping they are "not effective in combat". At least with your description as martial ability being considered "at-will", which I despise since you are associating some new keyword to something to retcon it to fit, those abilities of the fighter were more natural and fitting to the genre. Now everyone is tossing magic around with their powers. :-S That is why I say that funny power doesn't fit. Wrong genre. The genre was changed in order to suit the new edition. I am sure I read before someone mention in their gripes that all classes were getting spells, and I agree that that is what powers are, and Rob seems to imply so as well. So it may fit the newly created genre for D&D, but in no way does everyone slinging magic spells around work with reality. I still prefer a dynamic where you are only limited by your HP and imagination to try things like Stone to Mud. Sure it wasn't meant to kill people...or was it? Powers are just something very out of place. They look flashy, but work poorly. [/QUOTE]
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