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Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="pukunui" data-source="post: 4545553" data-attributes="member: 54629"><p>To be honest, I'm not sure it's the narrative/control aspects of the power system that bother me. I think it's more the artificiality of the system and the fact that it comes across as incredibly inflexible and restrictive that I don't like.</p><p></p><p>It's not just that I can only garrote someone once a day ... there's a whole host of other restrictions that I don't like. Why can I only take utility powers at specific levels? Why can't I just be a fighter or a wizard for my whole career? Why do I have to either multiclass or specialize?</p><p></p><p>On top of that, as Stalker0 pointed out, it is clear that, despite the fact that 4e favors game balance over flavor and simulationism, not all powers are balanced with each other and in the end you get a small cluster of powers/feats/and other abilities that become the only ones "worth" taking ... which ends up making the whole system even <em>more</em> restrictive.</p><p></p><p>Anyway, I'm not sure I'm explaining myself all that well, and I'm probably also covering already well-trodden ground here, so I'll stop now. Plus I'm at work and have already spent enough time procrastinating today as it is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Suffice it to say that while I initially thought 4e was for me (so much so that I had "4e is 4 me" in my sig for a while), I am finding more and more that it is not ... I wanted to like it so very very much but it's just ended up being one great big disappointment - with the 4e class structure being the biggest disappointment of them all.</p><p></p><p>(EDIT: Yes, I'm exaggerating - there are a few little things here and there that I really do like about 4e. The entire class structure, however, is not one of them.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 4545553, member: 54629"] To be honest, I'm not sure it's the narrative/control aspects of the power system that bother me. I think it's more the artificiality of the system and the fact that it comes across as incredibly inflexible and restrictive that I don't like. It's not just that I can only garrote someone once a day ... there's a whole host of other restrictions that I don't like. Why can I only take utility powers at specific levels? Why can't I just be a fighter or a wizard for my whole career? Why do I have to either multiclass or specialize? On top of that, as Stalker0 pointed out, it is clear that, despite the fact that 4e favors game balance over flavor and simulationism, not all powers are balanced with each other and in the end you get a small cluster of powers/feats/and other abilities that become the only ones "worth" taking ... which ends up making the whole system even [I]more[/I] restrictive. Anyway, I'm not sure I'm explaining myself all that well, and I'm probably also covering already well-trodden ground here, so I'll stop now. Plus I'm at work and have already spent enough time procrastinating today as it is. ;) Suffice it to say that while I initially thought 4e was for me (so much so that I had "4e is 4 me" in my sig for a while), I am finding more and more that it is not ... I wanted to like it so very very much but it's just ended up being one great big disappointment - with the 4e class structure being the biggest disappointment of them all. (EDIT: Yes, I'm exaggerating - there are a few little things here and there that I really do like about 4e. The entire class structure, however, is not one of them.) [/QUOTE]
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