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<blockquote data-quote="justanobody" data-source="post: 4552164" data-attributes="member: 70778"><p>Thankfulyl I am done with 3rd as they moved on to 4th, and that is what I play a bit now as well as AD&D. I am free from 3rd and its strangeness.</p><p></p><p>I was saying that the DM deciding everyone should be able to build a fire got around the silly NWPs.</p><p></p><p>It isn't so easy with these powers to just hand-waive it seems. At least we haven't found it yet.</p><p></p><p></p><p></p><p>Starting with the bold part. 4th shouldn't limit you to what you can do like that...D&D shouldn't limit you like that.</p><p></p><p>What I do in the case of your "glacnes the paladin" bit, is nothing.</p><p></p><p>The enemy swings and either hits or misses. If it is a critical fumble, then he probably falls on his ass.</p><p></p><p>When it comes time for the player to do something they can add any flare they want. Any opening they wish the "exploit" for lack of a better word considering 4th's keywords....They can try anything they want.</p><p></p><p>It doesn't always mean they are going to get massive amounts of damage for trying something new and different.</p><p></p><p>That is the only thing I see 4th offering, is a bunch of bonus damage for things you could previously do if you only said you were going to hit someone with a hammer, but in turn you lose being able to do some things. Like creating your own flare.</p><p></p><p>To me the extra damage is not worth the narrative restrictions, among which is having everything keyworded. So when you say something the first instinct is that it menas a power if that happens to be the name of that powers.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4552164, member: 70778"] Thankfulyl I am done with 3rd as they moved on to 4th, and that is what I play a bit now as well as AD&D. I am free from 3rd and its strangeness. I was saying that the DM deciding everyone should be able to build a fire got around the silly NWPs. It isn't so easy with these powers to just hand-waive it seems. At least we haven't found it yet. Starting with the bold part. 4th shouldn't limit you to what you can do like that...D&D shouldn't limit you like that. What I do in the case of your "glacnes the paladin" bit, is nothing. The enemy swings and either hits or misses. If it is a critical fumble, then he probably falls on his ass. When it comes time for the player to do something they can add any flare they want. Any opening they wish the "exploit" for lack of a better word considering 4th's keywords....They can try anything they want. It doesn't always mean they are going to get massive amounts of damage for trying something new and different. That is the only thing I see 4th offering, is a bunch of bonus damage for things you could previously do if you only said you were going to hit someone with a hammer, but in turn you lose being able to do some things. Like creating your own flare. To me the extra damage is not worth the narrative restrictions, among which is having everything keyworded. So when you say something the first instinct is that it menas a power if that happens to be the name of that powers. [/QUOTE]
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