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General Tabletop Discussion
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Discussing 4e Subsystems: Skills
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<blockquote data-quote="Fallen Seraph" data-source="post: 4532071" data-attributes="member: 57894"><p>Overall I am quite happy with the Skill system in 4e. I don't have that many really strong opinions on it so will put down some more random thoughts:</p><p></p><p>-I am personally glad Craft and Profession is gone because in my eyes they didn't make sense. I just can't wrap my head around the idea that the actual skills involved in something are useless/irrelevant as long as you have this abstract "Craft" or "Profession" skill. </p><p></p><p>As such things like Craft and Profession in my 4e games are run as Skill Challenges with the skills being used being the ones that would be of actual use in that Craft of Profession.</p><p></p><p>-I quite like Skill Challenges, though I run them quite loosely, I don't think up the math before hand or have any real big, "okay it ends here" type stuff. I run it more as a adaptable method of adding roles to the narrative/RPing.</p><p></p><p>-One thing I would like to see is some manner of Sub-Skill system, basically it be a way to further specialize your Skills. Essentially each Skill would be divided up into the different properties that make up that Skill and you could add extra bonuses to some of them. Quite similar to Storytelling Skills in many regards.</p><p></p><p>For instance in Thievery you could add a bonus to Lock-Picking. So while overall your Thievery Skill would get higher you would have these added bonuses in these specific skills. </p><p></p><p>I could see this work in both Character Creation (choose 3 Skills and from each a Specialization Sub-Skill) and in feats (can add +2 to 3 Sub Skills).</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4532071, member: 57894"] Overall I am quite happy with the Skill system in 4e. I don't have that many really strong opinions on it so will put down some more random thoughts: -I am personally glad Craft and Profession is gone because in my eyes they didn't make sense. I just can't wrap my head around the idea that the actual skills involved in something are useless/irrelevant as long as you have this abstract "Craft" or "Profession" skill. As such things like Craft and Profession in my 4e games are run as Skill Challenges with the skills being used being the ones that would be of actual use in that Craft of Profession. -I quite like Skill Challenges, though I run them quite loosely, I don't think up the math before hand or have any real big, "okay it ends here" type stuff. I run it more as a adaptable method of adding roles to the narrative/RPing. -One thing I would like to see is some manner of Sub-Skill system, basically it be a way to further specialize your Skills. Essentially each Skill would be divided up into the different properties that make up that Skill and you could add extra bonuses to some of them. Quite similar to Storytelling Skills in many regards. For instance in Thievery you could add a bonus to Lock-Picking. So while overall your Thievery Skill would get higher you would have these added bonuses in these specific skills. I could see this work in both Character Creation (choose 3 Skills and from each a Specialization Sub-Skill) and in feats (can add +2 to 3 Sub Skills). [/QUOTE]
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