Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8527928" data-attributes="member: 12731"><p>I'll tell you what they were thinking.</p><p></p><p>They wanted the maximum number of options without actually empowering the player to meaningfully change the strengths and weaknesses of the character. This is the game you will want to use if you are into illusion of choice, as opposed to actual choice.</p><p></p><p>Every time Paizo spots how they can <strong>not</strong> give out a power or ability fully, they do so, thus creating "design space" for a slew of feats that does complete the power or ability. And this happens not dozens of times, and not hundreds of times, but thousands of times, over and over, in every area of the game. In fact, I'd be hard pressed to find <em>any</em> aspect of character creation where abilities haven't been chopped up in the most minute (and meaningless) chunks imaginable.</p><p></p><p>The end result? A game with thousand upon thousands <em>upon thousands <strong>upon thousands</strong></em> of feats or "choices", nearly none of which make the slightest difference in of themselves. (Hint: getting a +1 is not character defining. Getting a +1 to a particular ability usable only in a special case is a slap in the face. Prepare to get very red in the face if you play PF2!) PF2 is a game where you make a decision to create a character that can do <u>something</u>, and then you just have to figure out the configuration of niggling little design tweaks that enable to pull off <u>that something</u> without tripping up on the myriad of restrictions, limitations and other niggly rulesy things.</p><p></p><p>Now cue a number of Paizo defenders, who in their eagerness to defend the game will only inadvertently reveal how in their games they overlook or plain old ignore some or all of the game's rules and limitations, thus unwittingly proving my point.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8527928, member: 12731"] I'll tell you what they were thinking. They wanted the maximum number of options without actually empowering the player to meaningfully change the strengths and weaknesses of the character. This is the game you will want to use if you are into illusion of choice, as opposed to actual choice. Every time Paizo spots how they can [B]not[/B] give out a power or ability fully, they do so, thus creating "design space" for a slew of feats that does complete the power or ability. And this happens not dozens of times, and not hundreds of times, but thousands of times, over and over, in every area of the game. In fact, I'd be hard pressed to find [I]any[/I] aspect of character creation where abilities haven't been chopped up in the most minute (and meaningless) chunks imaginable. The end result? A game with thousand upon thousands [I]upon thousands [B]upon thousands[/B][/I] of feats or "choices", nearly none of which make the slightest difference in of themselves. (Hint: getting a +1 is not character defining. Getting a +1 to a particular ability usable only in a special case is a slap in the face. Prepare to get very red in the face if you play PF2!) PF2 is a game where you make a decision to create a character that can do [U]something[/U], and then you just have to figure out the configuration of niggling little design tweaks that enable to pull off [U]that something[/U] without tripping up on the myriad of restrictions, limitations and other niggly rulesy things. Now cue a number of Paizo defenders, who in their eagerness to defend the game will only inadvertently reveal how in their games they overlook or plain old ignore some or all of the game's rules and limitations, thus unwittingly proving my point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discussing a new PF2 healing paradigm
Top