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Discussing Iconics
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<blockquote data-quote="Consonant Dude" data-source="post: 5950558" data-attributes="member: 6688791"><p>I doubt that's what they want to do. And in any event, that would be a disastrously bad call if they did.</p><p></p><p>There is only <em>one</em> character in the history of the game that is truly representative of the DnD game: <strong>The adventuring party</strong>.</p><p></p><p>It's very much how the game functions and why a bunch of players assemble, each creating an individual but the truly colorful nature is in the sum of this mixing and matching. So you need a good selection of iconics representing core options in the game.</p><p></p><p>And they must totally avoid known characters with rich history or detailed backstory. It's not about what we think of them, although that can play a part. But the real utility of these iconics is that they present strong, identifiable template. And there comes a point where the more you know about the character, the less you can claim it as your own, the less useful it becomes. </p><p></p><p>WotC must take into account DnD is a generic fantasy game at its core. It's appeal is that it has some general setting assumptions, but those can be applied to a variety of settings, commercial or homebrewed by the users.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5950558, member: 6688791"] I doubt that's what they want to do. And in any event, that would be a disastrously bad call if they did. There is only [I]one[/I] character in the history of the game that is truly representative of the DnD game: [B]The adventuring party[/B]. It's very much how the game functions and why a bunch of players assemble, each creating an individual but the truly colorful nature is in the sum of this mixing and matching. So you need a good selection of iconics representing core options in the game. And they must totally avoid known characters with rich history or detailed backstory. It's not about what we think of them, although that can play a part. But the real utility of these iconics is that they present strong, identifiable template. And there comes a point where the more you know about the character, the less you can claim it as your own, the less useful it becomes. WotC must take into account DnD is a generic fantasy game at its core. It's appeal is that it has some general setting assumptions, but those can be applied to a variety of settings, commercial or homebrewed by the users. [/QUOTE]
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