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General Tabletop Discussion
D&D Older Editions
Discussing Movement in 4e
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<blockquote data-quote="DDogwood" data-source="post: 4592548" data-attributes="member: 73527"><p>If it bothers you that the combat movement speeds don't represent accurate real-world running speeds, then this might be the wrong game for you.</p><p></p><p>That said, there are several factors that you haven't considered:</p><ul> <li data-xf-list-type="ul">Combat movement, even running, doesn't require the PC or creature to move in a straight line - and any runner can tell you that zig-zagging eats up a lot of speed. </li> <li data-xf-list-type="ul">There are a number of feats that allow PCs to improve their speed, such as <em>Fast Runner</em> or <em>Fleet-Footed</em>. </li> <li data-xf-list-type="ul">The movement speeds provided are for moving over uneven terrain such as open grass, cobblestone roads, or typical dungeon floors, not paved roads or running tracks. </li> <li data-xf-list-type="ul">The typical adventurer doesn't wear Nikes. Adventuring boots probably aren't great for running.</li> <li data-xf-list-type="ul">A combat round represents <em>about</em> six seconds, so it is not a precise measure.</li> <li data-xf-list-type="ul">You say that the difference between 7 feet and 5 feet is not significant, but it shows that your speeds are up to 30% off!</li> </ul><p></p><p>At the end of the day, though, 4e is supposed to be about playability, not realism. It's also bizarre that resting for 6 hours is enough to heal the most grievous combat wounds, but that's the way the game works.</p></blockquote><p></p>
[QUOTE="DDogwood, post: 4592548, member: 73527"] If it bothers you that the combat movement speeds don't represent accurate real-world running speeds, then this might be the wrong game for you. That said, there are several factors that you haven't considered: [LIST] [*]Combat movement, even running, doesn't require the PC or creature to move in a straight line - and any runner can tell you that zig-zagging eats up a lot of speed. [*]There are a number of feats that allow PCs to improve their speed, such as [i]Fast Runner[/i] or [i]Fleet-Footed[/i]. [*]The movement speeds provided are for moving over uneven terrain such as open grass, cobblestone roads, or typical dungeon floors, not paved roads or running tracks. [*]The typical adventurer doesn't wear Nikes. Adventuring boots probably aren't great for running. [*]A combat round represents [i]about[/i] six seconds, so it is not a precise measure. [*]You say that the difference between 7 feet and 5 feet is not significant, but it shows that your speeds are up to 30% off! [/LIST] At the end of the day, though, 4e is supposed to be about playability, not realism. It's also bizarre that resting for 6 hours is enough to heal the most grievous combat wounds, but that's the way the game works. [/QUOTE]
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