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<blockquote data-quote="Yora" data-source="post: 8340290" data-attributes="member: 6670763"><p>Someone mentioned reputation earlier, and I think that could actually be a cool mechanic to track separately from experience.</p><p>Somewhat paradoxically, I think most Sword & Sorcery protagonists actually crave validation. Generally not to be loved by the masses, because the masses are stupid and keep supporting a social system that is against their interests. And to characters like these, being hated is not a bad thing when it's by the people they consider idiots and villains. Many of those characters who display a lot of antisocial behavior do it to assert their power. They do what they want and nobody can stop them. Or they do what they know to be right, knowing that it will piss of a lot of people, and enjoy that they are chipping away at their mistaken believes.</p><p></p><p>Having reputation as a mechanic that influences how NPCs defer to their demands could probably be a nice motivator for players.</p><p></p><p>Worlds Without Number has an interesting system (which I have not tried yet in action), in which the players can decide to make lasting changes to the society around them, and the scale and degree of the change determines the cost in Reputation points they have to invest to make it happen. These costs can very quickly get pretty outrageous when all the relevant circumstances are factored, so there are various ways to reduce the cost. One way is to alter the circumstances through adventures, like literally destroying opposition to their goal. Another one is to throw money at it, which can be bribes, donations, financing public works, or whatever the players can think of that would make some of those people happy that they need to get on their side. (Seems like a great way to make money desirable and get players to spend large sums.)</p><p>And if after all of that, they still don't have the reputation to swing things around, the PCs can always go on other adventures to gain additional fame with impressive deeds, which will make people take their demands more seriously when they return.</p><p></p><p></p><p>[ATTACH=full]140426[/ATTACH]</p></blockquote><p></p>
[QUOTE="Yora, post: 8340290, member: 6670763"] Someone mentioned reputation earlier, and I think that could actually be a cool mechanic to track separately from experience. Somewhat paradoxically, I think most Sword & Sorcery protagonists actually crave validation. Generally not to be loved by the masses, because the masses are stupid and keep supporting a social system that is against their interests. And to characters like these, being hated is not a bad thing when it's by the people they consider idiots and villains. Many of those characters who display a lot of antisocial behavior do it to assert their power. They do what they want and nobody can stop them. Or they do what they know to be right, knowing that it will piss of a lot of people, and enjoy that they are chipping away at their mistaken believes. Having reputation as a mechanic that influences how NPCs defer to their demands could probably be a nice motivator for players. Worlds Without Number has an interesting system (which I have not tried yet in action), in which the players can decide to make lasting changes to the society around them, and the scale and degree of the change determines the cost in Reputation points they have to invest to make it happen. These costs can very quickly get pretty outrageous when all the relevant circumstances are factored, so there are various ways to reduce the cost. One way is to alter the circumstances through adventures, like literally destroying opposition to their goal. Another one is to throw money at it, which can be bribes, donations, financing public works, or whatever the players can think of that would make some of those people happy that they need to get on their side. (Seems like a great way to make money desirable and get players to spend large sums.) And if after all of that, they still don't have the reputation to swing things around, the PCs can always go on other adventures to gain additional fame with impressive deeds, which will make people take their demands more seriously when they return. [ATTACH type="full"]140426[/ATTACH] [/QUOTE]
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