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Discussing the D&D economy
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<blockquote data-quote="Woas" data-source="post: 4023269" data-attributes="member: 16317"><p><em>So, what are your own thoughts on "the gold standard"? </em></p><p></p><p>I'm in the general camp as those that posted before me. It's Dungeons & Dragons after all, not Ducats & Denars. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p><em>How do you justify it in your own settings? </em></p><p></p><p>I guess I don't. In my own settings I usually just go to an abstract wealth system, since I also give a lot of "non-standard" treasure out like titles, land, animal herds, trade/tax charters and more. This give the characters a base gold wealth. So if Flexor the Mighty received for example the right to some land (which lets assume had peasants and a basic manorial system going on it) it might be worth 400 "gold" wealth to Flexor that he can draw on that depletes as he uses. But resets itself after a certain time period like 6 game months or whatever is appropriate.</p><p>However if Flexor comes out of a dungeon with a chest of gold its just treated as a non-regenerating pool of wealth... no questions asked really. It is assumed the wealth is turned into whatever it needs to be as appropriate. ex: gifts of state, rounds of beer at the tavern, new/nicer clothes and accessories, etc. </p><p></p><p></p><p><em>And what do you think of the ideas presented above?</em></p><p></p><p>Well to be honest, and I guess its just different strokes for different folks, but having a system set up like you describe seems like its just "Screw You!" ammunition for a DM. If I told my players, "oh by the way your 1000 gold is worth nothing in this land. You'd need to convert it and do all this other leg work before its good." all I would get is rolled eyes and questions like, "Do I need to tell you when my character poops too?"</p><p>But on the other hand, if all your doing is saying your world uses paper money instead of sacks of coin and thats all, well I guess thats cool. A little too modern in my medieval but I can deal with it.</p></blockquote><p></p>
[QUOTE="Woas, post: 4023269, member: 16317"] [I]So, what are your own thoughts on "the gold standard"? [/I] I'm in the general camp as those that posted before me. It's Dungeons & Dragons after all, not Ducats & Denars. ;) [I]How do you justify it in your own settings? [/I] I guess I don't. In my own settings I usually just go to an abstract wealth system, since I also give a lot of "non-standard" treasure out like titles, land, animal herds, trade/tax charters and more. This give the characters a base gold wealth. So if Flexor the Mighty received for example the right to some land (which lets assume had peasants and a basic manorial system going on it) it might be worth 400 "gold" wealth to Flexor that he can draw on that depletes as he uses. But resets itself after a certain time period like 6 game months or whatever is appropriate. However if Flexor comes out of a dungeon with a chest of gold its just treated as a non-regenerating pool of wealth... no questions asked really. It is assumed the wealth is turned into whatever it needs to be as appropriate. ex: gifts of state, rounds of beer at the tavern, new/nicer clothes and accessories, etc. [I]And what do you think of the ideas presented above?[/I] Well to be honest, and I guess its just different strokes for different folks, but having a system set up like you describe seems like its just "Screw You!" ammunition for a DM. If I told my players, "oh by the way your 1000 gold is worth nothing in this land. You'd need to convert it and do all this other leg work before its good." all I would get is rolled eyes and questions like, "Do I need to tell you when my character poops too?" But on the other hand, if all your doing is saying your world uses paper money instead of sacks of coin and thats all, well I guess thats cool. A little too modern in my medieval but I can deal with it. [/QUOTE]
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