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(Discussion) Character Points Change Issue
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<blockquote data-quote="Kahuna Burger" data-source="post: 1600325" data-attributes="member: 8439"><p>I was thinking more of the comment I know that the response applied to a specific point of reasoning, but I just wanted to make clear that I don't agree with that assessment. Being able to reach a certain minimum in your non concept stats (to survive a single hit at first level or to get a feat for your character concept) while still being noticable specialized in the stats that you feel define your character can be accomplished (IMHO) much better at 33 than 30, but going to "36 then 39" isn't justified by the same logic. At that point you've covered the minimums and the standouts and are just going for power creep.</p><p></p><p>For instance, when I designed Sara, the gladiator, I wanted her to be tough and strong to deal damage, but wasn't so interested in her being very graceful. However, my mental concept of her was dual wirlding shortswords, purely for style points. (she has the doubletrouble thing going and eventually wants matching frost and flame enchantments). With the dex requirement for TWF, needing at least a 10 int for the three skills she was to be specialized in and a merely positive Cha to pretend to be a performer, she turned out to be pretty good at several things, but not specialized in the way I would have prefered. I don't need a 39 point buy so that she can be the strongest and toughest in the land and also far above average in her speed and charm, but I would like to meet a prereq for a useful feat without having to redesign my character around it. (heavens forbid I had wanted her to be good at tripping and disarming for the amusement value of that fighting style. She'd be a rogue with no con by the time I was done...)</p><p></p><p>Anyway, the power creep argument had been raised, and I alluded to my rejection of it. Not saying everyone who objected was arguing slippery slope, merely that some seemed to be.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1600325, member: 8439"] I was thinking more of the comment I know that the response applied to a specific point of reasoning, but I just wanted to make clear that I don't agree with that assessment. Being able to reach a certain minimum in your non concept stats (to survive a single hit at first level or to get a feat for your character concept) while still being noticable specialized in the stats that you feel define your character can be accomplished (IMHO) much better at 33 than 30, but going to "36 then 39" isn't justified by the same logic. At that point you've covered the minimums and the standouts and are just going for power creep. For instance, when I designed Sara, the gladiator, I wanted her to be tough and strong to deal damage, but wasn't so interested in her being very graceful. However, my mental concept of her was dual wirlding shortswords, purely for style points. (she has the doubletrouble thing going and eventually wants matching frost and flame enchantments). With the dex requirement for TWF, needing at least a 10 int for the three skills she was to be specialized in and a merely positive Cha to pretend to be a performer, she turned out to be pretty good at several things, but not specialized in the way I would have prefered. I don't need a 39 point buy so that she can be the strongest and toughest in the land and also far above average in her speed and charm, but I would like to meet a prereq for a useful feat without having to redesign my character around it. (heavens forbid I had wanted her to be good at tripping and disarming for the amusement value of that fighting style. She'd be a rogue with no con by the time I was done...) Anyway, the power creep argument had been raised, and I alluded to my rejection of it. Not saying everyone who objected was arguing slippery slope, merely that some seemed to be. Kahuna Burger [/QUOTE]
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