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(Discussion) Chatroom Living Enworld Games
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<blockquote data-quote="Creamsteak" data-source="post: 1154317" data-attributes="member: 552"><p>This Poll will be open for 7 Days. It will not determine anything, it only acts as one of many different elements in debating the topic at had.</p><p> </p><p>That topic being, do people support a Living Enworld Chatroom. For those of you that havn't assumed it already, the proposal would be to have a chatrom #LEW at chat.psionics.net. It would be accessed from MirC or the Java Client. Characters and DMs could run adventures in live action chatroom style gaming.</p><p> </p><p>Allow me to list some General Pros and Cons to Chat games versus Play by Post:</p><p> </p><p><strong>Pro -</strong> Games go by much much faster in chat games. Nearly the speed of a real life game, though with slightly less content.</p><p> </p><p><strong>Con -</strong> Games going faster can make comepetition between characters drive fast leveling and fast playing, taking away from many things you get out of a play by post.</p><p> </p><p><strong>Pro -</strong> Chat gaming allows groups that can meet regularly for an hour at a time to game reasonably, whereas a play by poster that cannot make it to the message boards at least once a day can fall behind or force a game to fall behind.</p><p> </p><p><strong>Con -</strong> In a message board game, you can always pick up when you leave off. You don't necessarily subtract too much from a game if you can't always make it, and you can always read everything that has happened in the thread.</p><p> </p><p><strong>Pro -</strong> Chat games allow real-time secret messaging and such. You can seperate character knowledge fast and easily.</p><p> </p><p><strong>Con -</strong> It is significantly more difficult to track character information and use properly in a chat game.</p><p> </p><p><strong>Pro -</strong> Chat games allow you to roll the dice with a bot right in front of the gamers, just like a table top game. No questions. You can also resolve missed interpretations with ease.</p><p> </p><p><strong>Con -</strong> DMs may be forced to make decisions on the fly that they might have handled more thoroughly in a play by post game.</p><p> </p><p><strong><em>And I'm sure there are tons more, I'd like posters to add these together, weight them as they see fit, and decide what their opinion is...</em></strong></p><p> </p><p>In addition, there are many ways of implementing LEW as a chat room version of the game:</p><p> </p><p>1) Normal Part of LEW, they gain the full benefits and properties involved in LEW gaming and can switch between PbP and Chat gaming freely, no questions.</p><p> </p><p>2) Chat LEW as a seperate entity from normal LEW. All of the same benefits as normal LEW games, but you don't necessarily act within the same world. This would keep the two seperate types of gaming completely seperate, and allow players to choose their choice of gaming. This could divide the total number of gamers in a specific area...</p><p> </p><p>3) Limited Normal LEW, you can create characters for adventuring purposes, but certain features (like custom feats/classes/etc.) are not available to chat characters. This allows switching, but tends to put more weight on play by post characters...</p><p> </p><p>4) Limited Seperate LEW, you cannot create feats and other neato things, but you act in the same world as the rest of LEW. In addition, you are limited to a certain amount of (experience, time, adventures, hours, etc.) of chat gaming per month to keep characters roughly equal.</p><p> </p><p>And others...</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1154317, member: 552"] This Poll will be open for 7 Days. It will not determine anything, it only acts as one of many different elements in debating the topic at had. That topic being, do people support a Living Enworld Chatroom. For those of you that havn't assumed it already, the proposal would be to have a chatrom #LEW at chat.psionics.net. It would be accessed from MirC or the Java Client. Characters and DMs could run adventures in live action chatroom style gaming. Allow me to list some General Pros and Cons to Chat games versus Play by Post: [b]Pro -[/b] Games go by much much faster in chat games. Nearly the speed of a real life game, though with slightly less content. [b]Con -[/b] Games going faster can make comepetition between characters drive fast leveling and fast playing, taking away from many things you get out of a play by post. [b]Pro -[/b] Chat gaming allows groups that can meet regularly for an hour at a time to game reasonably, whereas a play by poster that cannot make it to the message boards at least once a day can fall behind or force a game to fall behind. [b]Con -[/b] In a message board game, you can always pick up when you leave off. You don't necessarily subtract too much from a game if you can't always make it, and you can always read everything that has happened in the thread. [b]Pro -[/b] Chat games allow real-time secret messaging and such. You can seperate character knowledge fast and easily. [b]Con -[/b] It is significantly more difficult to track character information and use properly in a chat game. [b]Pro -[/b] Chat games allow you to roll the dice with a bot right in front of the gamers, just like a table top game. No questions. You can also resolve missed interpretations with ease. [b]Con -[/b] DMs may be forced to make decisions on the fly that they might have handled more thoroughly in a play by post game. [b][i]And I'm sure there are tons more, I'd like posters to add these together, weight them as they see fit, and decide what their opinion is...[/i][/b] In addition, there are many ways of implementing LEW as a chat room version of the game: 1) Normal Part of LEW, they gain the full benefits and properties involved in LEW gaming and can switch between PbP and Chat gaming freely, no questions. 2) Chat LEW as a seperate entity from normal LEW. All of the same benefits as normal LEW games, but you don't necessarily act within the same world. This would keep the two seperate types of gaming completely seperate, and allow players to choose their choice of gaming. This could divide the total number of gamers in a specific area... 3) Limited Normal LEW, you can create characters for adventuring purposes, but certain features (like custom feats/classes/etc.) are not available to chat characters. This allows switching, but tends to put more weight on play by post characters... 4) Limited Seperate LEW, you cannot create feats and other neato things, but you act in the same world as the rest of LEW. In addition, you are limited to a certain amount of (experience, time, adventures, hours, etc.) of chat gaming per month to keep characters roughly equal. And others... [/QUOTE]
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