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(Discussion) Chatroom Living Enworld Games
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<blockquote data-quote="doghead" data-source="post: 1155471" data-attributes="member: 8243"><p>When I initially was looking at the online playing options, I thought that chat would be the way to go. But the problem with it was finding a group that met at a time that I could be available. In PbP thats not an issue.</p><p></p><p>In addition, as a couple of people have mentioned, Chat characters would have a massive advantage in terms of speed advancement. It may be possible to set rules to regulate the pace of advancement, but it seems like an additional complication, the mechanics of which would probably be a source of a lot of disagreement.</p><p></p><p>Of course, if the two were run as completely separate worlds then the above concerns wouldn't be an issue. But it could reduce the pool of players in each world and reduce the creative energy powering LEW.</p></blockquote><p></p>
[QUOTE="doghead, post: 1155471, member: 8243"] When I initially was looking at the online playing options, I thought that chat would be the way to go. But the problem with it was finding a group that met at a time that I could be available. In PbP thats not an issue. In addition, as a couple of people have mentioned, Chat characters would have a massive advantage in terms of speed advancement. It may be possible to set rules to regulate the pace of advancement, but it seems like an additional complication, the mechanics of which would probably be a source of a lot of disagreement. Of course, if the two were run as completely separate worlds then the above concerns wouldn't be an issue. But it could reduce the pool of players in each world and reduce the creative energy powering LEW. [/QUOTE]
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