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(Discussion) City of Orussus Description
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<blockquote data-quote="Creamsteak" data-source="post: 1611919" data-attributes="member: 552"><p>Orussus is a large trade city with a port. Without giving you some arbitrary population, I can tell you that there ARE going to be guilds of armorsmiths, wheelrights, carpenters, bakers, and other jobs. The local inns are going to be well established and will try and hedge out any competition when it pops up. Everyone should know the "big" names of merchant companies and city officials, but nobody has met every person in the city. Not even Joe the bartender and innkeeper.</p><p></p><p>But saying, "The "magic merchant" can be nameless and faceless, because there's no compelling reason for a particular character to ever see him again, as the PC will just as likely do business with a different merchant the next time. It's that "look and feel" thing again." is like saying that the kobold that runs away is as good as a dead kobold. Your oversimplifying things, because this sort of interaction depends upon the Players and not the population of the city. It's up to the players to decide whether Jacob, son of Ramthils, blacksmith of all Homlett is important. Not the fact that there are 100 odd smiths in Divers.</p><p></p><p>The same logic applies to detailing a large city street by street. It's up to the designers how much effort to put in. Orussus, being our sort of central pivot, would be fine to detail out completely in a Freeport sense where there are troves and troves of information on a large city.</p><p></p><p>So, my opinion is that the actual number for population is fairly trivial. I'd "guess" that the population of the city fluctuates from 8,000 to 14,000 depending on time of year and current market. Throw in a few big changes (the city of Allimon is burned to the grond and survivors scramble to their families in Orussus for safety) and things could go up or down in big numbers. Dragon burns down half the city? Same thing, it's going to change things.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1611919, member: 552"] Orussus is a large trade city with a port. Without giving you some arbitrary population, I can tell you that there ARE going to be guilds of armorsmiths, wheelrights, carpenters, bakers, and other jobs. The local inns are going to be well established and will try and hedge out any competition when it pops up. Everyone should know the "big" names of merchant companies and city officials, but nobody has met every person in the city. Not even Joe the bartender and innkeeper. But saying, "The "magic merchant" can be nameless and faceless, because there's no compelling reason for a particular character to ever see him again, as the PC will just as likely do business with a different merchant the next time. It's that "look and feel" thing again." is like saying that the kobold that runs away is as good as a dead kobold. Your oversimplifying things, because this sort of interaction depends upon the Players and not the population of the city. It's up to the players to decide whether Jacob, son of Ramthils, blacksmith of all Homlett is important. Not the fact that there are 100 odd smiths in Divers. The same logic applies to detailing a large city street by street. It's up to the designers how much effort to put in. Orussus, being our sort of central pivot, would be fine to detail out completely in a Freeport sense where there are troves and troves of information on a large city. So, my opinion is that the actual number for population is fairly trivial. I'd "guess" that the population of the city fluctuates from 8,000 to 14,000 depending on time of year and current market. Throw in a few big changes (the city of Allimon is burned to the grond and survivors scramble to their families in Orussus for safety) and things could go up or down in big numbers. Dragon burns down half the city? Same thing, it's going to change things. [/QUOTE]
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(Discussion) City of Orussus Description
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