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<blockquote data-quote="The_Universe" data-source="post: 1487993" data-attributes="member: 8944"><p><strong>Some Possible Changes re: Stabilization</strong></p><p></p><p>THIS IS NOT A PLOT POINT. THIS IS A RULES QUESTION.</p><p> </p><p>In the past, I have been fairly generous with how we deal with stabilizing after losing consciousness from wounds of various types. The fortitude save DC 15 is pretty easy to hit, unless you're immediately dropped to almost dead in such an attack. In addition, I extend the range of "dead" to negative Constitution, rather than the flat negative 10. </p><p> </p><p>Technically, you (and everyone else) are only supposed to have a flat 10% chance of stabilizing every round. </p><p> </p><p>I want the next part of the game to be dangerous--mroe dangerous than it has in the past. Presumably, the increased unity on your parts will help mitigate the increased lethality I am about to propose. But, it's your game, too...so I want to know what you all think before I implement. </p><p> </p><p>I see two possibilities. In both, I want to maintain the negative CON before death, rather than a flat negative 10. </p><p> </p><p>1) we go back to the rules, and take away the fortitude save. You have a flat 10% chance of stabilizing every round, without aid. You die at negative CON. </p><p> </p><p>OR </p><p> </p><p>2) We keep the fortitude save, but increase the DC. The save to stabilize from a blow that knocks you unconscious is 10+damage dealt. Thus, if you have 11 hit points, and a draconid with a greatsword deals 14 points of damage, you'd lose consciousness (-3 HP). The Fort. Save DC for stabilizing without aid is 24 (10+14). This will reflect the fact that more greivous wounds are harder to recover from, but still allow your stats (and not just chance) effect how long and if you live. You would still die at negative CON. </p><p> </p><p>Let me know.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1487993, member: 8944"] [b]Some Possible Changes re: Stabilization[/b] THIS IS NOT A PLOT POINT. THIS IS A RULES QUESTION. In the past, I have been fairly generous with how we deal with stabilizing after losing consciousness from wounds of various types. The fortitude save DC 15 is pretty easy to hit, unless you're immediately dropped to almost dead in such an attack. In addition, I extend the range of "dead" to negative Constitution, rather than the flat negative 10. Technically, you (and everyone else) are only supposed to have a flat 10% chance of stabilizing every round. I want the next part of the game to be dangerous--mroe dangerous than it has in the past. Presumably, the increased unity on your parts will help mitigate the increased lethality I am about to propose. But, it's your game, too...so I want to know what you all think before I implement. I see two possibilities. In both, I want to maintain the negative CON before death, rather than a flat negative 10. 1) we go back to the rules, and take away the fortitude save. You have a flat 10% chance of stabilizing every round, without aid. You die at negative CON. OR 2) We keep the fortitude save, but increase the DC. The save to stabilize from a blow that knocks you unconscious is 10+damage dealt. Thus, if you have 11 hit points, and a draconid with a greatsword deals 14 points of damage, you'd lose consciousness (-3 HP). The Fort. Save DC for stabilizing without aid is 24 (10+14). This will reflect the fact that more greivous wounds are harder to recover from, but still allow your stats (and not just chance) effect how long and if you live. You would still die at negative CON. Let me know. [/QUOTE]
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