Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Discussion - General Discussion Thread 2010-17
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="orsal" data-source="post: 5123149" data-attributes="member: 16016"><p>I was making a suggestion that, in my opinion, would have been more effective at achieving what I thought you were trying to do. If you want to get a little more life in the tavern thread, how does it help to assume that a bunch of characters who were in the RDI have already left? Characters that aren't there, can't contribute.</p><p></p><p>To take an example: I have a bard character who was in the tavern and was actively being roleplayed a few months ago. I had supposed that he had stopped in on his frequent travels, intending to go back to Monemvassia to attend to his business there. I had figured that if an appropriate adventure hook showed up while he was there, he'd get waylaid; if not, I'd roleplay for a little while, and then have him wish everyone farewell to send him to Monemvassia.</p><p></p><p>My life got much busier in the meantime, and right now I'm not up to starting an adventure, even if a suitable one comes along. So, it'd be a good time for me to have him depart. If your character had shown up while he was still around, Nurlan would introduce himself, get to know Jonah, probably find a song to dedicate to him. That's his style. Maybe their interaction would wake up the lurkers, get them to reenergize their characters. Maybe not, but could it hurt?</p><p></p><p>That's not going to happen. Nurlan evidently is already on the road to Monemvassia, having departed in some "off-camera" break. That happens -- not everything our characters does has to be played out, so there's no continuity issue in assuming that characters left at some point. But what this means is: he's not in there to meet Jonah. It doesn't make sense for him to go back. In his storyline, he's been away from Monemvassia for a while, and when he last returned to the Red Dragon Inn it was clear that he was en route. So, once he's left, he isn't about to suddenly reappear in Orussus.</p><p></p><p>Do you get my point? If you're trying to do what you say, I think it's counterproductive, doesn't matter how creative. I was just making a suggestion that I think would help.</p><p></p><p></p><p></p><p>A fine goal. I just don't understand what assuming that a bunch of existing characters have all left the tavern while off camera has to do with that objective.</p></blockquote><p></p>
[QUOTE="orsal, post: 5123149, member: 16016"] I was making a suggestion that, in my opinion, would have been more effective at achieving what I thought you were trying to do. If you want to get a little more life in the tavern thread, how does it help to assume that a bunch of characters who were in the RDI have already left? Characters that aren't there, can't contribute. To take an example: I have a bard character who was in the tavern and was actively being roleplayed a few months ago. I had supposed that he had stopped in on his frequent travels, intending to go back to Monemvassia to attend to his business there. I had figured that if an appropriate adventure hook showed up while he was there, he'd get waylaid; if not, I'd roleplay for a little while, and then have him wish everyone farewell to send him to Monemvassia. My life got much busier in the meantime, and right now I'm not up to starting an adventure, even if a suitable one comes along. So, it'd be a good time for me to have him depart. If your character had shown up while he was still around, Nurlan would introduce himself, get to know Jonah, probably find a song to dedicate to him. That's his style. Maybe their interaction would wake up the lurkers, get them to reenergize their characters. Maybe not, but could it hurt? That's not going to happen. Nurlan evidently is already on the road to Monemvassia, having departed in some "off-camera" break. That happens -- not everything our characters does has to be played out, so there's no continuity issue in assuming that characters left at some point. But what this means is: he's not in there to meet Jonah. It doesn't make sense for him to go back. In his storyline, he's been away from Monemvassia for a while, and when he last returned to the Red Dragon Inn it was clear that he was en route. So, once he's left, he isn't about to suddenly reappear in Orussus. Do you get my point? If you're trying to do what you say, I think it's counterproductive, doesn't matter how creative. I was just making a suggestion that I think would help. A fine goal. I just don't understand what assuming that a bunch of existing characters have all left the tavern while off camera has to do with that objective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Discussion - General Discussion Thread 2010-17
Top