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Discussion - LEW 4th Edition
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<blockquote data-quote="Rystil Arden" data-source="post: 3742216" data-attributes="member: 29014"><p>Hmm, I've always felt it was easy enough to add new places to LEW if needed, without the need for such isolation, and it gives more of an interconnected feeling. But as I suggested, a mainland with a large oceanside and then little islands (like in the map in the link), might maintain the best of both worlds. The trouble with inconsistent ship-to-ship combat comes when it becomes important in multiple games, particularly across the same players (you could get something like "Dude, when we used Wik's ship-to-ship combat rules back two levels ago, everything was awesome and we defeated the ghost ship and the kraken together with just our galley. Now are you telling me that with your rules we're going to lose to a single pirate ship because your weird ramming rules give a +10 bonus if you have a steel ram?")</p><p></p><p></p><p></p><p>I agree that larger than Orussus might be good, but Sharn and Ptolus are far too large and stifle exploration, IMO, at least from anecdotal evidence in LEB. I might not have said that a year ago if I hadn't seen it in LEB. Maybe a happy medium. What is Orussus, small city? We could make it a large city instead, just not a metropolis.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3742216, member: 29014"] Hmm, I've always felt it was easy enough to add new places to LEW if needed, without the need for such isolation, and it gives more of an interconnected feeling. But as I suggested, a mainland with a large oceanside and then little islands (like in the map in the link), might maintain the best of both worlds. The trouble with inconsistent ship-to-ship combat comes when it becomes important in multiple games, particularly across the same players (you could get something like "Dude, when we used Wik's ship-to-ship combat rules back two levels ago, everything was awesome and we defeated the ghost ship and the kraken together with just our galley. Now are you telling me that with your rules we're going to lose to a single pirate ship because your weird ramming rules give a +10 bonus if you have a steel ram?") I agree that larger than Orussus might be good, but Sharn and Ptolus are far too large and stifle exploration, IMO, at least from anecdotal evidence in LEB. I might not have said that a year ago if I hadn't seen it in LEB. Maybe a happy medium. What is Orussus, small city? We could make it a large city instead, just not a metropolis. [/QUOTE]
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