Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3748962" data-attributes="member: 40177"><p>Right. I think at this stage of the game, the main thing that needs to be figured out are the bare bones of a campaign world. </p><p></p><p>I think a PbP world has slightly different design needs than a typical D&D world, in that time is much more important. A large world (ie, one that would require a lot of travel to get from place to place) will eat up a lot of time. What would take maybe one session to accomplish in a face to face game can easily take three to four months in PbP. And I think burning four months before the adventure really starts would get kind of annoying.</p><p></p><p>That in mind, I think L4W should be smaller in scale - not North America, or anything. I was saying earlier that an Archipelego model would work, but there are other options. The main goal, though, is to make travel a part of the game, but not something that's going to eat up such a huge amount of time "at the table". </p><p></p><p>Also, and this goes against my previous point, the campaign world needs to support a wide variety of terrain types. We need oceans, deserts, ice worlds, jungles, plains, and and decidous forests. Doing this will allow GMs freedom in creating their adventures.</p><p></p><p>Finally, L4W also needs a good starting city - and I think this city should perhaps be a bit larger than Orussus (although, as RA already pointed out, not a metropolis... but we should put a Ptolus city somewhere in the campaign world!) While not a necessity, I think it might be cool if we made this starting city a bit more dynamic than Orussus, as well - perhaps something that makes the city unique (as a hub of teleportation gates, for example... or that it's ruled by ogre kings... or that it has an "upper city" and an underground "lower city"). </p><p></p><p>One last thing I was considering - the last issue of Dungeon had a giant map that was a collection of all the "maps of mystery", and I couldn't help but think how perfect that map would be for a liviing worlds game. Thoughts?</p></blockquote><p></p>
[QUOTE="Wik, post: 3748962, member: 40177"] Right. I think at this stage of the game, the main thing that needs to be figured out are the bare bones of a campaign world. I think a PbP world has slightly different design needs than a typical D&D world, in that time is much more important. A large world (ie, one that would require a lot of travel to get from place to place) will eat up a lot of time. What would take maybe one session to accomplish in a face to face game can easily take three to four months in PbP. And I think burning four months before the adventure really starts would get kind of annoying. That in mind, I think L4W should be smaller in scale - not North America, or anything. I was saying earlier that an Archipelego model would work, but there are other options. The main goal, though, is to make travel a part of the game, but not something that's going to eat up such a huge amount of time "at the table". Also, and this goes against my previous point, the campaign world needs to support a wide variety of terrain types. We need oceans, deserts, ice worlds, jungles, plains, and and decidous forests. Doing this will allow GMs freedom in creating their adventures. Finally, L4W also needs a good starting city - and I think this city should perhaps be a bit larger than Orussus (although, as RA already pointed out, not a metropolis... but we should put a Ptolus city somewhere in the campaign world!) While not a necessity, I think it might be cool if we made this starting city a bit more dynamic than Orussus, as well - perhaps something that makes the city unique (as a hub of teleportation gates, for example... or that it's ruled by ogre kings... or that it has an "upper city" and an underground "lower city"). One last thing I was considering - the last issue of Dungeon had a giant map that was a collection of all the "maps of mystery", and I couldn't help but think how perfect that map would be for a liviing worlds game. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top