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<blockquote data-quote="Wik" data-source="post: 3750039" data-attributes="member: 40177"><p>Normally, I'd be all for that, but I have a feeling L4W will be more like LEW, in that it's a little more "low-magic" (although that's not a good term; more like "low-level magic"). </p><p></p><p>I was thinking something along the lines of a large dock city, that is perhaps the unofficial capital of the "Free Cities" or something, that were once vassal states to some sort of bad empire to the north. Now, the cities are all independant, but form some sort of confederation of shipping and mercantile interests.</p><p></p><p>That would give us merchants and wealthy nobles who can hire the PCs, several nearby cities that we can base adventures in (all within a week's travel, less if you go by ship), and even some political adventures (as the various cities vie for dominance among their so-called "allies", and the empire itself could play a hand). </p><p></p><p>There could be a lot of ships, some even magical (like house Lyrandar, in Eberron, these guys could control the "get there fast" industry). And we can place the city on a river, so that we could send PCs upriver into some sort of jungle or forest that has all sorts of fun secrets to unlock.</p><p></p><p>Interesting hooks in the city? Haven't quite got that far, although I'm thinking it should be something decidedly general, so GMs could have some fun with it. Maybe the city is ruled by an oligarchic council that only has a certain number of seats, traditionally ruled by merchants that inheret posts due to heredity (sort of like Venice in the 15th and 16th century). And these seats could be filled with various "Councilors" that have weird agendas (and if we keep this open, there's a lot of room for individual GM development). And maybe we could add gobins or kobolds as a race in the city, that is supposedly paid by the city coffers as "waste management" or something.</p></blockquote><p></p>
[QUOTE="Wik, post: 3750039, member: 40177"] Normally, I'd be all for that, but I have a feeling L4W will be more like LEW, in that it's a little more "low-magic" (although that's not a good term; more like "low-level magic"). I was thinking something along the lines of a large dock city, that is perhaps the unofficial capital of the "Free Cities" or something, that were once vassal states to some sort of bad empire to the north. Now, the cities are all independant, but form some sort of confederation of shipping and mercantile interests. That would give us merchants and wealthy nobles who can hire the PCs, several nearby cities that we can base adventures in (all within a week's travel, less if you go by ship), and even some political adventures (as the various cities vie for dominance among their so-called "allies", and the empire itself could play a hand). There could be a lot of ships, some even magical (like house Lyrandar, in Eberron, these guys could control the "get there fast" industry). And we can place the city on a river, so that we could send PCs upriver into some sort of jungle or forest that has all sorts of fun secrets to unlock. Interesting hooks in the city? Haven't quite got that far, although I'm thinking it should be something decidedly general, so GMs could have some fun with it. Maybe the city is ruled by an oligarchic council that only has a certain number of seats, traditionally ruled by merchants that inheret posts due to heredity (sort of like Venice in the 15th and 16th century). And these seats could be filled with various "Councilors" that have weird agendas (and if we keep this open, there's a lot of room for individual GM development). And maybe we could add gobins or kobolds as a race in the city, that is supposedly paid by the city coffers as "waste management" or something. [/QUOTE]
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