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Discussion - LEW 4th Edition
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<blockquote data-quote="Creamsteak" data-source="post: 3750940" data-attributes="member: 552"><p>Honestly, I'm less interested in the lore and setting right this second. I'm more interested in the meta-mechanics.</p><p></p><p>Do we do like LEW and have everyone start at 1st level? Or do we do like LEB and have multiple starting levels?</p><p></p><p>Do we want to drop the idea of a Red Dragon Inn mechanic? Change it? Keep it?</p><p></p><p>How do we want to treat people that propose running a published module? This has a lot of sub questions. I expect the first published module to be something everyone wants to "Try out."</p><p></p><p>Do we need to look into how we deal with proposals? I certainly think restricting "crunch" proposals at first would help, since we won't really intimately "know" the mechanics until we've played them fairly well.</p><p></p><p>Do we want to make a stronger mechanic for grounding DM concepts to the game world? I know that the Interface and Tracking thread was originally intended to be the place to reference for "Oh, so there's a city over there, and a swamp over there" from a previous adventures.</p><p></p><p>Are there any changes to the character records and methods we use? I'm fairly satisfied with this, but we might be able to make some improvements or tweaks to how we list/update characters. One idea I have is to add a Sub-forum to the L4W, and record each character in a thread rather than a post. Then one sticky thread that acts as the "list of characters" with links. Then have the DMs of games post to the characters threads with their recieved rewards. Thus keeping all updates visible to everyone. This has advantages and disadvantages obviously. I'm not sure which is best.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3750940, member: 552"] Honestly, I'm less interested in the lore and setting right this second. I'm more interested in the meta-mechanics. Do we do like LEW and have everyone start at 1st level? Or do we do like LEB and have multiple starting levels? Do we want to drop the idea of a Red Dragon Inn mechanic? Change it? Keep it? How do we want to treat people that propose running a published module? This has a lot of sub questions. I expect the first published module to be something everyone wants to "Try out." Do we need to look into how we deal with proposals? I certainly think restricting "crunch" proposals at first would help, since we won't really intimately "know" the mechanics until we've played them fairly well. Do we want to make a stronger mechanic for grounding DM concepts to the game world? I know that the Interface and Tracking thread was originally intended to be the place to reference for "Oh, so there's a city over there, and a swamp over there" from a previous adventures. Are there any changes to the character records and methods we use? I'm fairly satisfied with this, but we might be able to make some improvements or tweaks to how we list/update characters. One idea I have is to add a Sub-forum to the L4W, and record each character in a thread rather than a post. Then one sticky thread that acts as the "list of characters" with links. Then have the DMs of games post to the characters threads with their recieved rewards. Thus keeping all updates visible to everyone. This has advantages and disadvantages obviously. I'm not sure which is best. [/QUOTE]
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